Sunday, May 26, 2013

A little gift for everyone out there!

Hey guys!

Since I haven't updated for a little while, I figured I would share a little game that I made over the course of about 3 hours, including time dicking around and watching YouTube videos...



The download link is just right there below!


Also, the team and I have been hard at work on a couple of games, all of which are kinda secret at this time, but for one of the projects, we'll be looking for voice actors pretty soon and sending out test scripts for those we want to test out. Totally cray-cray, right?

Here are some hints as to what we're working on...

-A 3rd Person Action Adventure
-A "Pet" Simulator
-A collecting/fighting/cooking RPG game?

So yeah, life is freakin' bananas right now when it comes to game development, but Manscaper 3000 is just a little gift to say sorry for being absent for so long.

Until next time,
-Dave
(Woot.)

Friday, May 10, 2013

Pre-Purchase Rogue Legacy!

I've said it before and I'll say it again; rogue-likes have a special place in my heart.
And so does metroidvania games.

So when I saw this game, Rogue Legacy being covered by Northernlion on the youtubes, I got so very giddy about it!

Check out his video below!



We can all see that Cellar Door Games is doing awesome stuff with this game, but lemme fill you in a little more!

It's all these things...

  • A rogue-"lite" game for PC, Mac and Linux.
  • You will die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you?
  • A procedurally generated castle. Every playthrough is different.
  • Over 8 classes to choose from. Each class has unique abilities which change the way you play the game.
  • Every time you play you get a little stronger. Never back to square 1.
  • Find tons of loot and deck your dood OUT.
  • Massive Skill tree? What? Yup.
  • New game+? Zup? Yup.
  • Equip runes and customize your character however you want. Wanna fly? GO FOR IT!
  • Got a controller? Play with a controller. Big Picture ready!
  • Fart Jokes. Or not... Depends on how much you hate children with I.B.S.
  • Clowns.
And guess what?! You can now pre-purchase Rogue Legacy for the low-low price of $10!

Why haven't you purchased it yet!? DO IT NOW!

Long story short, this game is amazing for fans of the genre and, in my opinion, an excellent introduction for those wanting to get into rogue-like games. It's created by Cellar Door Games which is an indipendant game development studio that was founded in 2009 and is located in Toronto, Ontario and from my understanding, they're pretty freakin' awesome. 

They also have a Steam Greenlight going on, so pop over there and check it out, too!

Rogue Legacy looks amazing, and if you're not a fan, vote for it for me, 'cause I need this game.

Until next time,
-Dave
(Seriously, why is it only indies that can come up with awesome games these days?)

Monday, May 6, 2013

Secret Project - Preview

Hey everybody!

As some of you may know from previous posts I've made, the team and I are working on another game that should be leaps and bounds ahead of our last one.

Here is a lil preview image I'm going to share!

Who could it be?!
Here is some info/hints about the game.
  • It's built in Unreal Dev Kit
  • It's being released for iPhone and iPad
  • It'll bring awareness to certain issues around the world
  • It's a simulation (of sorts)
  • Some of you will love it
  • Some of you will hate it (but most of you will love it)
I think that's all I'm willing to share at this point. We've got this thing pretty well under control and should be coming out early this summer. In my opinion, this will be the first game to put us on the radar as a contender in the games world.

Speaking of our games, Jake put up a good post-mortem of Super Monster Dance Party over on his blog that sums things up pretty nicely about some of the issues we faced with it's development as well as some of the persistent bugs that remain in the game. From my perspective, we accomplished our goal for the game which was to release it. It may not be the best game out there, but it has pretty kick-ass music and its safe for kids to play. 

Aside from that, it was a little awkward just like so many other firsts in life. Don't get me wrong, the team did awesome, but like Jake says in his post, we learned a lot from the experience. The best thing we gained from it was game dev cycle knowledge and for me personally, really learning what it takes to complete a project. 

Anywho, what else was there? Oh yeah, I completed (some more) work on a character that I came up with nearly 2 years ago called Donkey Punch... yeah, a bit juvenile for someone whose nearly 30, but hey, who cares?

Check him out!

Donkey Punch WIP
He's still a work in progress right now as I need to skin his revolver, add detail to his hat, add in his teeth, and of course rig him for animation, but I don't really know what I'll use him for...I mean, I didn't touch the model in over a year and haven't really considered what I was making it for, but I guess practice is a thing, so there is that...

If you have an idea for what (PG-ish) thing ol' Donkey Punch here can be used for, let me know in the comments down below.

Until next time,
-Dave
(Been thinking about it more and more and I think I might finally set up a YouTube channel. Maybe with 3D modeling tutorials and first impressions...)