Sunday, February 23, 2014

Game Dev Blog - Garbage Bird

I have no idea why I do the things that I do, but today... oh today.

I spent 4 hours of my day today making this silly little game just because of the above video....

Don't get me wrong, I love this country I live in, but this made me giggle and it was almost like I was forced to make this game because of it.

I hope it doesn't offend anyone but fuck it, download and have fun!


It's called "Garbage Bird"
download links for Mac and PC linked below...

Until next time,

Monday, February 17, 2014

Darkest Dungeon on Kickstarter

Kickstarter has been the home to many successful games and now a new title has captured my imagination with it's haunting campaign video; Darkest Dungeon.

Pulled directly from the Red Hook Studios press page; 


Red Hook Studios Inc.
Based in Vancouver, Canada

Release date:
January 2015

PC, Mac, Linux, plus TBA


Regular Price:


Darkest Dungeon is a gothic roguelike RPG dungeon crawler about the psychological stresses of adventuring. You will lead a band of four heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on their mental fortitude! Five hundred feet below the earth you will not only fight unimaginable foes, but famine, disease, and the stress of the ever-encroaching dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take?


Darkest Dungeon was conceived as an antidote to the loot-piƱata RPG experience which focuses solely on a character's numerical capabilities. Squad leaders and sports team managers have to contend with the human factors as they strive to maximize effectiveness--why not in RPGs? Combining this concept with a Lovecraftian-inspired grim setting, the game was born. Full development began in May 2013 after assembling a veteran team which had the artistic ability, system-based game design experience, and technical versatility to deliver a game that would meet the ambitious vision while also being entertaining to play.

  • Manage a team of heroes through the physical and mental stresses of adventuring. Try to stop paranoia, greed, anger, depression, and more from crippling the party.
  • Affliction System: Make the most of character flaws and strategically construct your party to overcome hardship.
  • Innovative turn-based combat with a nostalgic feel
  • Striking hand-drawn 2d gothic art style
  • Original score by Stuart Chatwood, composer for eight "Prince of Persia" games and founding member of multi-platinum Canadian rock band "The Tea Party."
  • Meaningful consequences and permadeath deliver heightened tension and provide for truly heroic moments.
  • A Lovecraftian-inspired story of greed, fallen greatness, and redemption.
If you're looking for an adventure in a cruel and unforgiving world and they carry unseen wounds of gruesome battle on their hearts and minds, then consider backing Darkest Dungeon

Thursday, February 6, 2014

More Marvel Characters! - Cable

Hey there! So I'm just sharing another illustration I did for you guys!

This time, it's the time traveling, psychic super-mutant from the Marvel Universe; Cable.

I drew him a bit more slight in proportion than his usual Liefeld-esque build of 6'8" and 350lbs, but I still like the way he turned out.

Anywho, hope you guys like it and if you have any suggestions or requests for my next drawing, leave a comment and I'll see what I can do!

Until next time,

Tuesday, February 4, 2014

Symbiotes, Robots, and Bears.

A little gift for my lovelies.

Hey everyone out there!

I haven't updated in a while, and I wanted to remedy that! And to do so, here is a lil' sketch I did of Marvel baddie Venom! Enjoy!

Now, if you don't know me, you might not know I have some health issues; namely my heart.
Nothing too bad, but enough to screw with life every so often. This time, it was looking like I had a valve going out. Thankfully, that wasn't the case. The valve is still weak but instead of getting cut open again, I'm just taking a pile of pills and "taking it easy" for a bit. Speaking of Valve and valve-related things...

Though that did slow down my whole "make a game a month" plan.
Which might be a good thing, considering more and more of game ideas that I thought were totes original are coming out as beautifully polished indie games. (See Matador reveal trailer below; its gonna be amazing!)

Matador is an upcoming perma-death-adventure (read: rogue-like) by Stellar Jockeys and gausswerks featuring isometric action and giant gun wielding robots and one life before starting it all over again. What's not to love about this game?! Can't think of anything? Then you must be a bad enough dude to vote for it on Steam Greenlight. They seem like awesome dudes, so give 'em some love!

Now some of the last news from me. 

Even though my "make a game a month" plan has kinda fell through, some of my friends have agreed to help me press forward with a lovely little game I had pitched years ago. Its an action-y, arcade-y little shin-dig where you enforce the law with massive, fuzzy claws of justice! *Cough cough* bearcop *cough*.

Originally I was going to produce and finance this game (completely tapping me out every month), but once these medical issues reared their ugly head again, I got a new pile of debt really fast. My friends agreed to help in their free-time and have already helped so much.

Once we get a good alpha, we might shop it around to get those who worked on it the money and recognition they deserve.

Until next time,
(Psst, I heard you like making games. If you want to make games with me, send me a message.)