In a blog update that happened over the weekend, Edmund has posted, "I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi , but at its core the game really isn't like anything we've seen before." as well as going on the talk about some crazy, unpredictable things happening in a single play session of Mew-Genics.
Stolen right off the Team Meat Blog. They own it. Image from current Beta and are subject to change. |
And while they have no release date set, they're saying it will be released this year on various platforms, including Steam and some mobile devices, maybe more. But I'll be wasting more time not working on my own game development when this comes out, regardless.
One other thing that tickled my fancy was from a teaser image they had released very early that alluded to how many different cats or cat-combos would/could be in the game.
Dat's alotta cats... |
So yeah, the new numbers says there are 25,418,658,283,290,000,000,000,000 different cats in the game, and that number is still growing... and that also just covers their physical appearance, not their different states, personality, animation sets, or other stuff! That shtuff is bananas!
If you love you some animal training, cat pageants, underground cat racing, genetic modification, and cats (everyone loves cats on the internet, right?), then I'm pretty sure you'll love this game.
Edmund and Tommy are done teasing us at this point and are going to pound away at this cat-lady simulator so they can release it and thus make the world a better place to live in.
Until next time,
-Dave
Seriously, who doesn't love cats?!
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