Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts

Sunday, May 26, 2013

A little gift for everyone out there!

Hey guys!

Since I haven't updated for a little while, I figured I would share a little game that I made over the course of about 3 hours, including time dicking around and watching YouTube videos...



The download link is just right there below!


Also, the team and I have been hard at work on a couple of games, all of which are kinda secret at this time, but for one of the projects, we'll be looking for voice actors pretty soon and sending out test scripts for those we want to test out. Totally cray-cray, right?

Here are some hints as to what we're working on...

-A 3rd Person Action Adventure
-A "Pet" Simulator
-A collecting/fighting/cooking RPG game?

So yeah, life is freakin' bananas right now when it comes to game development, but Manscaper 3000 is just a little gift to say sorry for being absent for so long.

Until next time,
-Dave
(Woot.)

Friday, May 10, 2013

Pre-Purchase Rogue Legacy!

I've said it before and I'll say it again; rogue-likes have a special place in my heart.
And so does metroidvania games.

So when I saw this game, Rogue Legacy being covered by Northernlion on the youtubes, I got so very giddy about it!

Check out his video below!



We can all see that Cellar Door Games is doing awesome stuff with this game, but lemme fill you in a little more!

It's all these things...

  • A rogue-"lite" game for PC, Mac and Linux.
  • You will die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you?
  • A procedurally generated castle. Every playthrough is different.
  • Over 8 classes to choose from. Each class has unique abilities which change the way you play the game.
  • Every time you play you get a little stronger. Never back to square 1.
  • Find tons of loot and deck your dood OUT.
  • Massive Skill tree? What? Yup.
  • New game+? Zup? Yup.
  • Equip runes and customize your character however you want. Wanna fly? GO FOR IT!
  • Got a controller? Play with a controller. Big Picture ready!
  • Fart Jokes. Or not... Depends on how much you hate children with I.B.S.
  • Clowns.
And guess what?! You can now pre-purchase Rogue Legacy for the low-low price of $10!

Why haven't you purchased it yet!? DO IT NOW!

Long story short, this game is amazing for fans of the genre and, in my opinion, an excellent introduction for those wanting to get into rogue-like games. It's created by Cellar Door Games which is an indipendant game development studio that was founded in 2009 and is located in Toronto, Ontario and from my understanding, they're pretty freakin' awesome. 

They also have a Steam Greenlight going on, so pop over there and check it out, too!

Rogue Legacy looks amazing, and if you're not a fan, vote for it for me, 'cause I need this game.

Until next time,
-Dave
(Seriously, why is it only indies that can come up with awesome games these days?)

Monday, April 29, 2013

Super Monster Dance Party! - Release Tomorrow!

Hey everyone!

Sorry for being absent for a little bit, but that's because me and the team have been working hard on our games, including Super Monster Dance Party which comes out tomorrow, April 30th!

We've got the game buttoned up and ready to go! All we have to do is put it down for long enough to upload it to the Google Store!

Keep a look out for it in your Android phone's Google store and do us a solid and give it a shot!
It's only $0.99!

Until next time,
-Dave
(Sleep is something that should happen soon...)

Tuesday, April 23, 2013

Super Monster Dance Party - it's coming...

It's official, our game is in the final stretch!

Super Monster Dance Party is coming!

Here are some screen shots from our programmer Jake Vermillion's blog featuring actual game-play screen shots! WOO!

Flo-Bros wrecking things up with mad fresh beats, yo!
Selectin' dem levels like it ain't no thang!
So are you as pumped up as I am?!
...
No? Well, you should be! We got DJ SynthR (Matthew Le Blanc) providing the awesome music for our game! This guy is phenomenal so go check out his web site!

 Now, there are still some kinks to work out, but we're right on schedule for an April 30th release!

Our little team worked our collective butts off for this little game and got it turned out in under 3 months, so I just want to go on the record saying that I'm very proud of the Pixel Jargon team. They all go above and beyond in all our endeavors, always find a way to get something done, and never even thought of quitting. 

If you want more news on Pixel Jargon and Super Monster Dance Party as it happens, check out our Facebook and Twitter accounts. 

-Pixel Jargon (Facebook)  (Twitter)
-SMDP (Facebook)  (Twitter)

But seriously, you really should click those and like and follow us, cause that's what cool kids do...

Until next time,
-Dave
(Fuck yeah.)

Monday, February 25, 2013

Mew-Genics Update!

So Team Meat has finally let us have a touch bit more info on Mew-Genics than just those tantalizing teasers on their dev blog.

In a blog update that happened over the weekend, Edmund has posted, "I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi , but at its core the game really isn't like anything we've seen before." as well as going on the talk about some crazy, unpredictable things happening in a single play session of Mew-Genics.

Stolen right off the Team Meat Blog. They own it.
Image from current Beta and are subject to change.
Now, to me; a fan of Team Meat and of unique games, I'm stupidly over-excited for this game.
And while they have no release date set, they're saying it will be released this year on various platforms, including Steam and some mobile devices, maybe more. But I'll be wasting more time not working on my own game development when this comes out, regardless.

One other thing that tickled my fancy was from a teaser image they had released very early that alluded to how many different cats or cat-combos would/could be in the game.

Dat's alotta cats...
When I first saw the staggering number, I thought "good gravy sir, we may never see the same cat twice..." And with this update on the Team Meat blog, we find out they under-estimated how many cats there would be...

So yeah, the new numbers says there are 25,418,658,283,290,000,000,000,000 different cats in the game, and that number is still growing... and that also just covers their physical appearance, not their different states, personality, animation sets, or other stuff! That shtuff is bananas!

If you love you some animal training, cat pageants, underground cat racing, genetic modification, and cats (everyone loves cats on the internet, right?), then I'm pretty sure you'll love this game. 

Edmund and Tommy are done teasing us at this point and are going to pound away at this cat-lady simulator so they can release it and thus make the world a better place to live in.

Until next time,
-Dave
Seriously, who doesn't love cats?!

Super Happy Monster Dance Party - Update...Again!

So I know you're all eagerly anticipating our latest little game SUPER HAPPY MONSTER DANCE PARTY!, but I am here to inform you that you might never play that game...because we changed the name to SUPER MONSTER DANCE PARTY!
...
Just seemed easier to say, don'tcha think? Comment below on what you think of the name change. Heck, if you all think it should go back, it will. :)

Aside from that, we're well on our way to getting this bad mam-ma jam-ma done!
David Fuson has been hard at work putting out pixel art left and right to make the game, Jake Vermillion has gotten nearly all the features working (as in you can play the game right now, just without graphics!), Corey Farmer is hard at work composing music and Dan Langford is doin' some supplemental sounds and stuff for the game. We also have Ben Mjedle helping us out as an "on-call" creator of art assets if we need him.

This weekend, I've been finishing off some of the sprite animations in Construct 2, but I've mostly been hacking my lungs out with a horrible cold. Like a metric ton of phlegm coming from all the holes in my face, but the game must go on!

Until next time,
-Dave
Woot!

Wednesday, February 13, 2013

Super Happy Monster Dance Party - Another Update!

Since I know you're all as excited for this game as we are to make it, I'm gonna give you a little insider info on whats happening in "SUPER HAPPY MONSTER DANCE PARTY"'s development!

Jake Vermillion, who I think is some kind of machine, has been hard at work creating cool new features for the game, including a wicked sick scoring system, multiple difficulty level, and there is rumor of an infinite-mode(!) that lets all of you good folks play for as long as you can! Now that's some serious added value right there!

David Fuson, the artist on this project, has made 5 kinda unique monsters and has started work on 5 really unique monsters, including what will be the games super scary and super secret end boss!

Corey Farmer, our musical maestro, is composing a crazy cool party sound track that any monster can groove to! We're gonna have fist pumping and foot jumping songs that'll make you love destruction!

Dan Langford, the announcer in our game brings a dry yet hilarious humor to the scoring system with witty commentary and unorthodox encouragement to the player!

Me, I'm that one guy! I don't do much here accept organize, advertise, encourage, and help where ever I can! Think of the rest of the group as a giant rocket powered death machine careening towards it's goal. I'm taking the role of the guidance system, that's all this time around.

Alright, enough talky talky; CONCEPT TIME!

BOOM!

Now back to talking...

This game will be a Pixel Jargon production and be released on Android devices first, followed by whatever you guys want it on next, so just let us know and we'll try our best!

I'll be updating you all with more for this game and for "Fisticuff Gentleman" as we work on things so stay tuned!

Until next time,
-Dave
Woot! Makin' Games!


Saturday, February 9, 2013

Super Happy Monster Dance Party - Update!

Ah snap son! My fellow team members/colleagues/co-creators/friends work crazy fast!

So I just came up with the idea for "Super Happy Monster Dance Party!" Friday afternoon, I shared the idea with my friends when I saw them around 6pm that evening, and by 8pm Jake Vermilion (Programming Lead)  already built up the engine, David Fuson (Art Lead and Character Designer) has already pounded through a huge chunk of the art, and Corey Farmer (Composer and Music Lead) has already started working on concepts for the music!
What we have invested so far is what? Maybe 4 hours?! And we'll have a working prototype with some final art already in by about Tuesday?! Great googly-moogly am I impressed with my friends!

Below is a little more of a teaser of the characters!


So would you look at that? Those big gooey beasties are a thing of beauty! And

If we keep up at this pace and don't hit any major problems, we might have this fun little game on the Android marketplace in under a month!

Stay tuned for more updates on game projects, reviews, and hidden gems from the indie world!

Until next time,
-Dave
Gosh dern, I love game development!

Friday, February 8, 2013

Super Happy Monster Dance Party! - A giant monster rhythm game!

Oh wowsers...

I knew that I had a passion for game development, but now I think it might be an addiction to me...


While working on "Fisticuff Gentleman" (my awesome game of Victorian insults and face-punching), I took a little break from doin' stuff and accidentally started another game all by my lonesome that is rather quite awesome.

While some might not consider this too big of a problem, this will be the 4th game I'm actively working on at the moment and if I'm including some of my friends games that needed to be placed on hold, we're looking at a solid 7 game projects.(!) For this project though, there are 2 people I'm going to harass until they help me make it so it can be published and share it with folks and maybe get some money to help make even more games!

But that's not the point of this post. Really I wanted you all to see the early mock-up/concept I've made and share this little beast of a game with the world!

Looks like he's having fun!
"Super Happy Monster Dance Party" will be a simple one button rhythm game for mobile devices where the player must touch the screen in time with an indicator in the center of the monster or screen or where ever. As the player does better, the monster will dance more enthusiastically and more destruction and chaos will ensue! The city will crumble and armies will assemble as our monstrous buddy boogies down!

Anyway, I hope you out there on the interwebs likes this idea, because its gonna get made, yo!

Until next time,
-Dave
Seriously, game development is my addiction. I think I need someone to help support my habit lol.


Fisticuff Gentleman - Another Update!

Welcome again ladies and gentlemen to the latest update for "Fisticuff Gentleman"!

Since my last update like 2 days ago, I've been working on animations and asset creation, so the image below is a mock-up of the game, but it should give you a good idea of whats going on.

Classy as hell, am I right?
Now when it comes to game play, I'm pretty dang sure I'll just boil it down to a single-stage fighting game with story driven fights. For example, we start with the Fisticuff Gentleman escorting Ms. Lady through the park when they're approached by an uncouth man making advances at Ms. Lady. Then, Fisticuff Gentleman challenges the man and boom! they fight. Once the player wins the fight, the story continues until Fisticuff Gentleman needs to defend Ms. Lady's honor again.

Pretty straight forward, huh?
Check back often as I will you all updated on the progress!

Until next time,
-Dave
My favorite color is grey...

Sunday, January 27, 2013

BROFORCE! - A game you want; trust me.

Think of a video game that lets you run around and be violent as all heck as your favorite action movie stars?
Can't think of one, can ya'? Well do I have a surprise for you!

Watch this!


Running around, blowing up enemies and raze the environment in BROFORCE! 
It's described as "A ridiculously violent platform game about being awesome action heroes from the 80s and 90s while slaying satanic terrorists and aliens while unraveling an evil plot to destroy the planet while dealing with being awesome action heroes from the 80s and 90s." 

This game is be Free Lives Games and is currently pretty fucking awesome even in its "brototype" phase!
Which you can download and play right here! BROFORCE BROTOTYPE!

There is only one problem; the game needs more lovin' from the community so that everyone can enjoy its majesty! How do you give it more lovin's you ask? Go to Steam Greenlight and let them know you want this bad mam'a-jam'a! 

I may just be stating the obvious here, but if you don't love this game and want it so bad it makes you wheep a single manly tear, than you don't love video games.

Yeah, I went there.
...
And you should go here. Vote for BROFORCE!.

Until next time,
-Dave
I'll be showing off more of my low-poly models soon. I'm just lazy about taking screen shots. 

Monday, December 10, 2012

Snowman Builder Game Development

Hey there everyone!

So as some of you know, I'm a full time student and part time social media intern.

Well, my internship was initially slated for "a couple of weeks" before it was stretched to 3 months.
And then 3 months came and went and now I've been an intern for nearly a year!

In that time, I've helped develop and maintain all of their social media outlets, develop and publish contracted author's posts to their blog, completely re-worked their children's site, along with create hundreds of art assets and photo-manipulations for web advertising across all of their sites. It's been a lot of work!

Recently, while being tasked with updating their blog and site regularly, I was also given the task to create a new game for their Kid's Zone site and have a release to go along with the holiday season. Now, as anyone who has tried to make a game knows, this is no small task. And on top of that, it needs to be developed to work with mobile devices as well!

So the game that I came up with that will fit in the tight dead-line and should satisfy the requirements is a simple snowman builder game made with the Construct 2 engine. I've made some progress getting it to work the way that I want, along with creating assets needed for the game.

Check out below! It's a screen-shot of what I have built up so far!

Looks pretty sweet, huh?

Anyway, I just felt like sharing this little guy with my tens of readers! I'm using the Construct 2 engine to build it up and I'm using a personal license that I got until the company I'm interning at can get me one of those fancy business ones! 

Until next time,
-Dave
(Yay for developing simple kids games all by myself while under tight dead-lines! Woo-Hoo!)