Showing posts with label construct 2. Show all posts
Showing posts with label construct 2. Show all posts

Tuesday, April 26, 2016

Design Work - Cyclops Concept 01

Hey there!

I've been trying to stay busy lately with more and more game development and what-not and as a result, I've been making more of pretty much everything.

Currently, I'm working on creating 3D environment assets for 'Blade Born' by Talos Studios.
Our other games 'Corruption Kings' and 'Root Canal' are basically on ice for now until we can revisit and possibly restructure them.

But, that doesn't mean I can't continue working on some of my solo/side projects!

One of my more recent ideas I spewed forth is a more classic, yet comedic barbarian RPG with strong fantasy elements in an isometric perspective. Think Diablo or Fallout 1&2 for a general idea. Depending on how well my test builds go, I'll either be making the game in 3D using Unity, or as a 2D game using Construct 2 or Game Maker Studio.


These concepts are for the cyclops' in the game. I wanted to step away from the classic look they're given with the oddly placed eye and nose and make something that really stands out as a new, unique take on the monster race while still feeling organic.

Hopefully I can get this project off the ground here soon, but in the mean time, I'm going to continue fleshing out my design document and art bible for the game and as I do, I'll keep updating with monsters and shtuff.

Until next time,
Dave

PS. If you're a bad-ass programmer that wants to team up on some side projects, hit me up and maybe we can churn out some cool stuff!

Friday, May 30, 2014

Back to the land of the living... with gifts!!

Wow, it's been a while...

I've spent some time away from my blog (and even making games) for a little bit now and I just wanted to let anyone whose out there know I'm not dead. Close, but that's part of the reason I was away.

See, some of you know I have a bad heart. This bad heart keeps me from being an athlete or astronaut or even a dentist. It does let me go to the front of the line at airports and theme parks, but I'm not a fan of travel or roller-coasters, so its kind of a moot point. 

A couple months ago, I started to get worse. The ejection fraction for my heart started to get lower, I started bloating, and lost nearly all my energy through-out the day. Doctors wouldn't directly say it was heart failure, but it was a term that was used. I ended up getting some new meds and things were starting to look up until a few weeks ago.

I started to get fairly severe abdominal pains and heaviness in my chest. Long story short; I got a blood clot that ended up in my spleen and killing half of it. Most people can live just fine without a spleen, but I kinda need mine. 

So yeah, been in and out of the hospital for the past month or 2 pretty regularly and it was only recently that the whole clot issue happened, meaning I have tons of new meds, a struggling immune system, and some pretty devastating pain that I have to deal with for a bit.

But game making must go on!

And in the spirit of continuing on, I've made a little sprite sheet to share with folks who are looking to get into developing games or maybe are vets but aren't that paint-ily inclines; either way, they might be looking for some pixel'd doods and here they are!

Now I know they aren't perfect or even spaced out properly, but they should be a good cast of characters to help make some fun games!

Right-click; Save-as
If someone is trying to charge for the sheet, tell them they're dumb.

Now get out there and make some fun games and enjoy life! Its too short to not do what you love.

Until next time,
Dave

Monday, April 29, 2013

Super Monster Dance Party! - Release Tomorrow!

Hey everyone!

Sorry for being absent for a little bit, but that's because me and the team have been working hard on our games, including Super Monster Dance Party which comes out tomorrow, April 30th!

We've got the game buttoned up and ready to go! All we have to do is put it down for long enough to upload it to the Google Store!

Keep a look out for it in your Android phone's Google store and do us a solid and give it a shot!
It's only $0.99!

Until next time,
-Dave
(Sleep is something that should happen soon...)

Tuesday, April 23, 2013

Super Monster Dance Party - it's coming...

It's official, our game is in the final stretch!

Super Monster Dance Party is coming!

Here are some screen shots from our programmer Jake Vermillion's blog featuring actual game-play screen shots! WOO!

Flo-Bros wrecking things up with mad fresh beats, yo!
Selectin' dem levels like it ain't no thang!
So are you as pumped up as I am?!
...
No? Well, you should be! We got DJ SynthR (Matthew Le Blanc) providing the awesome music for our game! This guy is phenomenal so go check out his web site!

 Now, there are still some kinks to work out, but we're right on schedule for an April 30th release!

Our little team worked our collective butts off for this little game and got it turned out in under 3 months, so I just want to go on the record saying that I'm very proud of the Pixel Jargon team. They all go above and beyond in all our endeavors, always find a way to get something done, and never even thought of quitting. 

If you want more news on Pixel Jargon and Super Monster Dance Party as it happens, check out our Facebook and Twitter accounts. 

-Pixel Jargon (Facebook)  (Twitter)
-SMDP (Facebook)  (Twitter)

But seriously, you really should click those and like and follow us, cause that's what cool kids do...

Until next time,
-Dave
(Fuck yeah.)

Monday, February 25, 2013

Super Happy Monster Dance Party - Update...Again!

So I know you're all eagerly anticipating our latest little game SUPER HAPPY MONSTER DANCE PARTY!, but I am here to inform you that you might never play that game...because we changed the name to SUPER MONSTER DANCE PARTY!
...
Just seemed easier to say, don'tcha think? Comment below on what you think of the name change. Heck, if you all think it should go back, it will. :)

Aside from that, we're well on our way to getting this bad mam-ma jam-ma done!
David Fuson has been hard at work putting out pixel art left and right to make the game, Jake Vermillion has gotten nearly all the features working (as in you can play the game right now, just without graphics!), Corey Farmer is hard at work composing music and Dan Langford is doin' some supplemental sounds and stuff for the game. We also have Ben Mjedle helping us out as an "on-call" creator of art assets if we need him.

This weekend, I've been finishing off some of the sprite animations in Construct 2, but I've mostly been hacking my lungs out with a horrible cold. Like a metric ton of phlegm coming from all the holes in my face, but the game must go on!

Until next time,
-Dave
Woot!

Friday, February 8, 2013

Super Happy Monster Dance Party! - A giant monster rhythm game!

Oh wowsers...

I knew that I had a passion for game development, but now I think it might be an addiction to me...


While working on "Fisticuff Gentleman" (my awesome game of Victorian insults and face-punching), I took a little break from doin' stuff and accidentally started another game all by my lonesome that is rather quite awesome.

While some might not consider this too big of a problem, this will be the 4th game I'm actively working on at the moment and if I'm including some of my friends games that needed to be placed on hold, we're looking at a solid 7 game projects.(!) For this project though, there are 2 people I'm going to harass until they help me make it so it can be published and share it with folks and maybe get some money to help make even more games!

But that's not the point of this post. Really I wanted you all to see the early mock-up/concept I've made and share this little beast of a game with the world!

Looks like he's having fun!
"Super Happy Monster Dance Party" will be a simple one button rhythm game for mobile devices where the player must touch the screen in time with an indicator in the center of the monster or screen or where ever. As the player does better, the monster will dance more enthusiastically and more destruction and chaos will ensue! The city will crumble and armies will assemble as our monstrous buddy boogies down!

Anyway, I hope you out there on the interwebs likes this idea, because its gonna get made, yo!

Until next time,
-Dave
Seriously, game development is my addiction. I think I need someone to help support my habit lol.


Fisticuff Gentleman - Another Update!

Welcome again ladies and gentlemen to the latest update for "Fisticuff Gentleman"!

Since my last update like 2 days ago, I've been working on animations and asset creation, so the image below is a mock-up of the game, but it should give you a good idea of whats going on.

Classy as hell, am I right?
Now when it comes to game play, I'm pretty dang sure I'll just boil it down to a single-stage fighting game with story driven fights. For example, we start with the Fisticuff Gentleman escorting Ms. Lady through the park when they're approached by an uncouth man making advances at Ms. Lady. Then, Fisticuff Gentleman challenges the man and boom! they fight. Once the player wins the fight, the story continues until Fisticuff Gentleman needs to defend Ms. Lady's honor again.

Pretty straight forward, huh?
Check back often as I will you all updated on the progress!

Until next time,
-Dave
My favorite color is grey...

Monday, February 4, 2013

Fisticuff Gentleman - Teaser

Hey there!

So I've been relatively absent from my blog for a bit and as some of you may not know, I love to make video games. And for the last couple of weeks (maybe even months), I've been working on prototypes and little things that make me giggle like an idiot. These things take time to build, ya' know.

One project that I'm lovin' that I literally just started working on was inspired by a little joke in a conversation I was having with a buddy of mine. I call it "Fisticuff Gentleman"!
watermarks aren't part of final design
pretty damn dapper though, right?
"Fisticuff Gentleman" is an old-school beat-em-up/fighting game where your play this dapper chap (see above) and you must protect a young woman's honor by hurling eloquent insults and bone-crushing fists into the faces of your opponents!

I'm making "Fisticuff Gentleman" in the Construct 2 engine since it's a great tool for non-programmers and programmers alike!

I'll be releasing the first level as a stand-alone executable as soon as it's done and if enough people like it, I'll keep going and eventually release it on Android devices and as a complete stand-alone for PC.

I'll update again later this week with a screen-shot of the gentleman in action!

Until next time,
-Dave
If you want me to work on a game with you, let me know in the comments! 

Monday, December 10, 2012

Snowman Builder Game Development

Hey there everyone!

So as some of you know, I'm a full time student and part time social media intern.

Well, my internship was initially slated for "a couple of weeks" before it was stretched to 3 months.
And then 3 months came and went and now I've been an intern for nearly a year!

In that time, I've helped develop and maintain all of their social media outlets, develop and publish contracted author's posts to their blog, completely re-worked their children's site, along with create hundreds of art assets and photo-manipulations for web advertising across all of their sites. It's been a lot of work!

Recently, while being tasked with updating their blog and site regularly, I was also given the task to create a new game for their Kid's Zone site and have a release to go along with the holiday season. Now, as anyone who has tried to make a game knows, this is no small task. And on top of that, it needs to be developed to work with mobile devices as well!

So the game that I came up with that will fit in the tight dead-line and should satisfy the requirements is a simple snowman builder game made with the Construct 2 engine. I've made some progress getting it to work the way that I want, along with creating assets needed for the game.

Check out below! It's a screen-shot of what I have built up so far!

Looks pretty sweet, huh?

Anyway, I just felt like sharing this little guy with my tens of readers! I'm using the Construct 2 engine to build it up and I'm using a personal license that I got until the company I'm interning at can get me one of those fancy business ones! 

Until next time,
-Dave
(Yay for developing simple kids games all by myself while under tight dead-lines! Woo-Hoo!)