Showing posts with label pixel jargon. Show all posts
Showing posts with label pixel jargon. Show all posts

Friday, June 7, 2013

Pocket Prison: Kim Jong Un - download!

Oh hey, wanna copy of Pocket Prison: Kim Jong Un?



So yeah, download and enjoy!

Until next time,
-Dave

Thursday, June 6, 2013

Pocket Prison: Kim Jong Un - Update!

So Andrew Talarico, the lead programmer for Pocket Prison, has been putting the finishing touches on the game for the last couple of days and we're just waiting to see if Apple accepts our little game on their devices!

In the mean time, enjoy these screen shots of the game!

Kim is happy for food!

Quiet contemplation of his surroundings...

These shots are from the PC version, which we'll be sharing with the world to enjoy free of charge! It's coming out really soon! Woot!

Until next time,
-Dave

Sunday, May 26, 2013

A little gift for everyone out there!

Hey guys!

Since I haven't updated for a little while, I figured I would share a little game that I made over the course of about 3 hours, including time dicking around and watching YouTube videos...



The download link is just right there below!


Also, the team and I have been hard at work on a couple of games, all of which are kinda secret at this time, but for one of the projects, we'll be looking for voice actors pretty soon and sending out test scripts for those we want to test out. Totally cray-cray, right?

Here are some hints as to what we're working on...

-A 3rd Person Action Adventure
-A "Pet" Simulator
-A collecting/fighting/cooking RPG game?

So yeah, life is freakin' bananas right now when it comes to game development, but Manscaper 3000 is just a little gift to say sorry for being absent for so long.

Until next time,
-Dave
(Woot.)

Monday, May 6, 2013

Secret Project - Preview

Hey everybody!

As some of you may know from previous posts I've made, the team and I are working on another game that should be leaps and bounds ahead of our last one.

Here is a lil preview image I'm going to share!

Who could it be?!
Here is some info/hints about the game.
  • It's built in Unreal Dev Kit
  • It's being released for iPhone and iPad
  • It'll bring awareness to certain issues around the world
  • It's a simulation (of sorts)
  • Some of you will love it
  • Some of you will hate it (but most of you will love it)
I think that's all I'm willing to share at this point. We've got this thing pretty well under control and should be coming out early this summer. In my opinion, this will be the first game to put us on the radar as a contender in the games world.

Speaking of our games, Jake put up a good post-mortem of Super Monster Dance Party over on his blog that sums things up pretty nicely about some of the issues we faced with it's development as well as some of the persistent bugs that remain in the game. From my perspective, we accomplished our goal for the game which was to release it. It may not be the best game out there, but it has pretty kick-ass music and its safe for kids to play. 

Aside from that, it was a little awkward just like so many other firsts in life. Don't get me wrong, the team did awesome, but like Jake says in his post, we learned a lot from the experience. The best thing we gained from it was game dev cycle knowledge and for me personally, really learning what it takes to complete a project. 

Anywho, what else was there? Oh yeah, I completed (some more) work on a character that I came up with nearly 2 years ago called Donkey Punch... yeah, a bit juvenile for someone whose nearly 30, but hey, who cares?

Check him out!

Donkey Punch WIP
He's still a work in progress right now as I need to skin his revolver, add detail to his hat, add in his teeth, and of course rig him for animation, but I don't really know what I'll use him for...I mean, I didn't touch the model in over a year and haven't really considered what I was making it for, but I guess practice is a thing, so there is that...

If you have an idea for what (PG-ish) thing ol' Donkey Punch here can be used for, let me know in the comments down below.

Until next time,
-Dave
(Been thinking about it more and more and I think I might finally set up a YouTube channel. Maybe with 3D modeling tutorials and first impressions...)

Monday, April 29, 2013

Super Monster Dance Party! - Release Tomorrow!

Hey everyone!

Sorry for being absent for a little bit, but that's because me and the team have been working hard on our games, including Super Monster Dance Party which comes out tomorrow, April 30th!

We've got the game buttoned up and ready to go! All we have to do is put it down for long enough to upload it to the Google Store!

Keep a look out for it in your Android phone's Google store and do us a solid and give it a shot!
It's only $0.99!

Until next time,
-Dave
(Sleep is something that should happen soon...)

Tuesday, April 23, 2013

Super Monster Dance Party - it's coming...

It's official, our game is in the final stretch!

Super Monster Dance Party is coming!

Here are some screen shots from our programmer Jake Vermillion's blog featuring actual game-play screen shots! WOO!

Flo-Bros wrecking things up with mad fresh beats, yo!
Selectin' dem levels like it ain't no thang!
So are you as pumped up as I am?!
...
No? Well, you should be! We got DJ SynthR (Matthew Le Blanc) providing the awesome music for our game! This guy is phenomenal so go check out his web site!

 Now, there are still some kinks to work out, but we're right on schedule for an April 30th release!

Our little team worked our collective butts off for this little game and got it turned out in under 3 months, so I just want to go on the record saying that I'm very proud of the Pixel Jargon team. They all go above and beyond in all our endeavors, always find a way to get something done, and never even thought of quitting. 

If you want more news on Pixel Jargon and Super Monster Dance Party as it happens, check out our Facebook and Twitter accounts. 

-Pixel Jargon (Facebook)  (Twitter)
-SMDP (Facebook)  (Twitter)

But seriously, you really should click those and like and follow us, cause that's what cool kids do...

Until next time,
-Dave
(Fuck yeah.)

Friday, March 29, 2013

"Been a while, huh?" UPDATE!

Sorry that it's been a lil' bit since I made a post.
Things have been freakin' nutty!

For one, I'm not an intern anymore. It was a fun place to visit, but it wasn't my passion in life, so we parted ways.
Very next day, I started a gig working at a design studio and first week in, we shot a feature film, so I was a lil' busy with that for a bit. I was a "Boom Operator".

Woulda been fun to blow stuff up though...
We spent hours out in the pretty much testicle freezing cold of the early mornings prepping scenes and finding angles. As for me, I held a mic above my head like a highly trained, over-educated ape.

Artist titles this "Dave as Boom Operator"

And that was all well and good. We spent only a single week of 12 hour days getting this film shot in various pretty places from our area. It was a lot of work, but fun.

Then the weekend hit and my immune system decided to slap me around like a lil bitch.

I've been pretty damn sick for about a week now, so I've been spending my time working on everything and anything I can think of while doped up on dayquil or its generic equivalent.

I'll commence dumping of all that crap as I feel like it or am less drugged, but in the mean time, I'll update you on Super Monster Dance Party!

We have a tentative release day we're shooting for! We'll be releasing the beast by April 30th! Of THIS YEAR! (fingers crossed) OR NOT! It all really depends when we can get it done. But we gotta get it out.

There have been some revisions made and we're having to redo some of the graphics, but that aside, the game freaking works and is a hoot to play.

After that, we jump head first into reworking Nordic Sol, the game of looting, platforming, stacking, and pure, unbridled humor. Along side Nordic Sol, we have a fun little fire-fighting time waster that we plan on release by the end of July on various platforms including mobile and PC. After that, we have a super secret game in the works that will have fans of the genre salivating. It'll hopefully be done by fall so all you kids can play it with your new school yard friends.

Here's a hint: This game is like one that many 20-somethings have gone freaking nuts over for years.

In all seriousness, the secret game will be fucking incredible so keep checking back here so you can stay in the loop. We're gonna be selling our games I think from here on out, so we might do little give-away promotions on our various blogs or our site when it goes live and I'm looking into getting some other swag going to give and share with you fine folk of the interwebs.

...now how did I end this again?

Until next time,
-Dave
(I'm gonna go take a nap)


Wednesday, February 13, 2013

Super Happy Monster Dance Party - Another Update!

Since I know you're all as excited for this game as we are to make it, I'm gonna give you a little insider info on whats happening in "SUPER HAPPY MONSTER DANCE PARTY"'s development!

Jake Vermillion, who I think is some kind of machine, has been hard at work creating cool new features for the game, including a wicked sick scoring system, multiple difficulty level, and there is rumor of an infinite-mode(!) that lets all of you good folks play for as long as you can! Now that's some serious added value right there!

David Fuson, the artist on this project, has made 5 kinda unique monsters and has started work on 5 really unique monsters, including what will be the games super scary and super secret end boss!

Corey Farmer, our musical maestro, is composing a crazy cool party sound track that any monster can groove to! We're gonna have fist pumping and foot jumping songs that'll make you love destruction!

Dan Langford, the announcer in our game brings a dry yet hilarious humor to the scoring system with witty commentary and unorthodox encouragement to the player!

Me, I'm that one guy! I don't do much here accept organize, advertise, encourage, and help where ever I can! Think of the rest of the group as a giant rocket powered death machine careening towards it's goal. I'm taking the role of the guidance system, that's all this time around.

Alright, enough talky talky; CONCEPT TIME!

BOOM!

Now back to talking...

This game will be a Pixel Jargon production and be released on Android devices first, followed by whatever you guys want it on next, so just let us know and we'll try our best!

I'll be updating you all with more for this game and for "Fisticuff Gentleman" as we work on things so stay tuned!

Until next time,
-Dave
Woot! Makin' Games!