Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Friday, April 22, 2016

Enter the Gungeon - 3D Printed Bullet Kin

Hey there everyone!

I know I haven't been posting much lately, but I've been getting back into 3D and working on a more hush, hush kinda project.

In my down time though, I've been playing Dodge Roll's 'Enter the Gungeon' published by Devolver Digital.

I've only gotten to the 5th floor a couple of times, but I f*ckin' love it! It's tough, full of secrets to discover, and has a quirky sense of humor.

But, as I said, I've been doing 3D again and thought it'd be cool to make a Bullet Kin, so I did.


And that wasn't enough! I f*ucking loved it so much, I went ahead and talked my brother-in-law into using his 3D printer and making my own Bullet Kin a reality! I've always wanted to make toys and while I love making games, there's something about having a real life figure.


And here are the results of the print! On his little platform, he only stand about 2.5 inches tall with a hollow body and removable "cap". That's where I hide his little gun for storage.

While he has a foot pin to hold him to the base, he does stand on his own and I know his feet aren't 100% accurate, they're needed to help keep balanced.

I plan on painting him and the base to match the game, and I might make a few more like a Shotgun Kin and Sniper Shell; two other enemies from the game.

Let me know what you think of him! Or maybe some other characters from indie games that you'd like to see in 3D and printed and I'll see what I can do!

Until next time,
Dave


Thursday, June 6, 2013

Pocket Prison: Kim Jong Un - Update!

So Andrew Talarico, the lead programmer for Pocket Prison, has been putting the finishing touches on the game for the last couple of days and we're just waiting to see if Apple accepts our little game on their devices!

In the mean time, enjoy these screen shots of the game!

Kim is happy for food!

Quiet contemplation of his surroundings...

These shots are from the PC version, which we'll be sharing with the world to enjoy free of charge! It's coming out really soon! Woot!

Until next time,
-Dave

Monday, June 3, 2013

Pocket Prison: Kim Jong Un

Hey there internets, haven't talked to you in a bit!

Wanna know why?

Me and the guys have been working on some games and stuff, one of which is a digital pet/prison game where you have to care for North Korean leader Kim Jong Un!

(Start Screen! Woot!)


I know what you might be saying. "Isn't that in bad taste?" or "Aren't you afraid of back-lash?"

Well, maybe yes, maybe no.

Now, we don't want to offend anyone and certainly aren't trying to stir up any trouble, but we do want to bring some awareness to the treatment of prisoners around he world; not just North Korea, but everywhere.

Mostly, we just want to spark some conversation about some world issues.

If the game is well received, we intend to create other versions with a wide array of world leaders.

Pocket Prison: Kim Jong Un will be first released on PC and if Apple lets us, we'll be releasing on iPhone, iPad, and iPod devices soon!

That's some exciting stuff, huh?

Screen shots and other goodies will be coming within the next couple of days!

Until next time,
-Dave
(Lemme know what you think!)

Sunday, May 26, 2013

A little gift for everyone out there!

Hey guys!

Since I haven't updated for a little while, I figured I would share a little game that I made over the course of about 3 hours, including time dicking around and watching YouTube videos...



The download link is just right there below!


Also, the team and I have been hard at work on a couple of games, all of which are kinda secret at this time, but for one of the projects, we'll be looking for voice actors pretty soon and sending out test scripts for those we want to test out. Totally cray-cray, right?

Here are some hints as to what we're working on...

-A 3rd Person Action Adventure
-A "Pet" Simulator
-A collecting/fighting/cooking RPG game?

So yeah, life is freakin' bananas right now when it comes to game development, but Manscaper 3000 is just a little gift to say sorry for being absent for so long.

Until next time,
-Dave
(Woot.)

Monday, May 6, 2013

Secret Project - Preview

Hey everybody!

As some of you may know from previous posts I've made, the team and I are working on another game that should be leaps and bounds ahead of our last one.

Here is a lil preview image I'm going to share!

Who could it be?!
Here is some info/hints about the game.
  • It's built in Unreal Dev Kit
  • It's being released for iPhone and iPad
  • It'll bring awareness to certain issues around the world
  • It's a simulation (of sorts)
  • Some of you will love it
  • Some of you will hate it (but most of you will love it)
I think that's all I'm willing to share at this point. We've got this thing pretty well under control and should be coming out early this summer. In my opinion, this will be the first game to put us on the radar as a contender in the games world.

Speaking of our games, Jake put up a good post-mortem of Super Monster Dance Party over on his blog that sums things up pretty nicely about some of the issues we faced with it's development as well as some of the persistent bugs that remain in the game. From my perspective, we accomplished our goal for the game which was to release it. It may not be the best game out there, but it has pretty kick-ass music and its safe for kids to play. 

Aside from that, it was a little awkward just like so many other firsts in life. Don't get me wrong, the team did awesome, but like Jake says in his post, we learned a lot from the experience. The best thing we gained from it was game dev cycle knowledge and for me personally, really learning what it takes to complete a project. 

Anywho, what else was there? Oh yeah, I completed (some more) work on a character that I came up with nearly 2 years ago called Donkey Punch... yeah, a bit juvenile for someone whose nearly 30, but hey, who cares?

Check him out!

Donkey Punch WIP
He's still a work in progress right now as I need to skin his revolver, add detail to his hat, add in his teeth, and of course rig him for animation, but I don't really know what I'll use him for...I mean, I didn't touch the model in over a year and haven't really considered what I was making it for, but I guess practice is a thing, so there is that...

If you have an idea for what (PG-ish) thing ol' Donkey Punch here can be used for, let me know in the comments down below.

Until next time,
-Dave
(Been thinking about it more and more and I think I might finally set up a YouTube channel. Maybe with 3D modeling tutorials and first impressions...)

Saturday, November 24, 2012

Maia: A game by Simon Roth



Video owned by TotalHalibut via YouTube

For those of us who played games like Dungeon Keeper and Theme Hospital, we have warm and cozy spots set aside for those games. But does that new generation of gamers know the joy that can be held from designing a facility and managing it while trying to cope with the goals set ahead of you?

I've snooped around, and I haven't seen much along the lines of those amazing classics. Some claim to carry that torch, but they just don't really add up to them. We need a game to fill that void. A game to give us near god-like control to build and manage. A game with humor, dark and fun. That game may very well be Maia.

Maia is a sci-fi space colony management game in the style of Dungeon Keeper and Theme Hospital with elements of Dwarf Fortress tossed in. It is about keeping your colonists safe from a hostile alien world as well as managing their needs and making sure they don't go crazy and start murdering each other. It looks amazing but it needs your support to make it the rest of the way on Kickstarter. 

Are you willing to help?

Click here to check out the Maia Kickstarter.

Until next time,
-Dave
(If Maia gets made, I'm gonna control a robot in it and harass all the colonists)