Showing posts with label blog update. Show all posts
Showing posts with label blog update. Show all posts

Friday, May 30, 2014

Back to the land of the living... with gifts!!

Wow, it's been a while...

I've spent some time away from my blog (and even making games) for a little bit now and I just wanted to let anyone whose out there know I'm not dead. Close, but that's part of the reason I was away.

See, some of you know I have a bad heart. This bad heart keeps me from being an athlete or astronaut or even a dentist. It does let me go to the front of the line at airports and theme parks, but I'm not a fan of travel or roller-coasters, so its kind of a moot point. 

A couple months ago, I started to get worse. The ejection fraction for my heart started to get lower, I started bloating, and lost nearly all my energy through-out the day. Doctors wouldn't directly say it was heart failure, but it was a term that was used. I ended up getting some new meds and things were starting to look up until a few weeks ago.

I started to get fairly severe abdominal pains and heaviness in my chest. Long story short; I got a blood clot that ended up in my spleen and killing half of it. Most people can live just fine without a spleen, but I kinda need mine. 

So yeah, been in and out of the hospital for the past month or 2 pretty regularly and it was only recently that the whole clot issue happened, meaning I have tons of new meds, a struggling immune system, and some pretty devastating pain that I have to deal with for a bit.

But game making must go on!

And in the spirit of continuing on, I've made a little sprite sheet to share with folks who are looking to get into developing games or maybe are vets but aren't that paint-ily inclines; either way, they might be looking for some pixel'd doods and here they are!

Now I know they aren't perfect or even spaced out properly, but they should be a good cast of characters to help make some fun games!

Right-click; Save-as
If someone is trying to charge for the sheet, tell them they're dumb.

Now get out there and make some fun games and enjoy life! Its too short to not do what you love.

Until next time,
Dave

Tuesday, February 4, 2014

Symbiotes, Robots, and Bears.

A little gift for my lovelies.

Hey everyone out there!

I haven't updated in a while, and I wanted to remedy that! And to do so, here is a lil' sketch I did of Marvel baddie Venom! Enjoy!

Now, if you don't know me, you might not know I have some health issues; namely my heart.
Nothing too bad, but enough to screw with life every so often. This time, it was looking like I had a valve going out. Thankfully, that wasn't the case. The valve is still weak but instead of getting cut open again, I'm just taking a pile of pills and "taking it easy" for a bit. Speaking of Valve and valve-related things...

Though that did slow down my whole "make a game a month" plan.
Which might be a good thing, considering more and more of game ideas that I thought were totes original are coming out as beautifully polished indie games. (See Matador reveal trailer below; its gonna be amazing!)


Matador is an upcoming perma-death-adventure (read: rogue-like) by Stellar Jockeys and gausswerks featuring isometric action and giant gun wielding robots and one life before starting it all over again. What's not to love about this game?! Can't think of anything? Then you must be a bad enough dude to vote for it on Steam Greenlight. They seem like awesome dudes, so give 'em some love!

Now some of the last news from me. 

Even though my "make a game a month" plan has kinda fell through, some of my friends have agreed to help me press forward with a lovely little game I had pitched years ago. Its an action-y, arcade-y little shin-dig where you enforce the law with massive, fuzzy claws of justice! *Cough cough* bearcop *cough*.

Originally I was going to produce and finance this game (completely tapping me out every month), but once these medical issues reared their ugly head again, I got a new pile of debt really fast. My friends agreed to help in their free-time and have already helped so much.

Once we get a good alpha, we might shop it around to get those who worked on it the money and recognition they deserve.

Until next time,
Dave
(Psst, I heard you like making games. If you want to make games with me, send me a message.)

Wednesday, November 6, 2013

Dave Plays: How to Survive - Episode 1

Hey there everyone!

So, I finally buckled and starting something I've been wanting to do for a while; a lets play series!

I picked to start with the zombie, action-adventure, role-playing game "How to Survive" by 505 Games.

With Diablo-esque perspective, weapon and armor crafting, character leveling, and survival elements, this game has it all.

The graphics aren't great, but who cares?! It's a fun game!

Anyway, check out my video below and give it a like! (And go easy on me; it's my first time...)


I sound like a fuckin' mid-afternoon radio DJ on the least popular station, but I'm having fun with it!

If you want to check out the game, you can buy it on Steam for $15; which is a great deal for a game that in my opinion will net you at least one play through by yourself and maybe one with a friend.

Welp, let me know what you think in the comments down below if you like the video, want to see more, maybe suggest a different game to play, or you could just hassle me to finally make a tutorial video that I promised like 2 years ago....

Until next time,
-Dave

Thursday, September 26, 2013

Blog Update - Sept 26th, 2013

Hey everyone.

This post is more of a personal rant and me whining than a fun update, so sorry about that.

I know I haven't been posting stuff I find cool from the land of video games and I'm still trying to make it in that crazy world, but I've had some set backs.

My lady-folk and I had a (very) rough patch and frankly, things are still shaky from time to time. When that all started, I moved into a spare room at my sisters house... that was used by their massive pot-bellied pig. It is a nice room actually, especially since it got brand new flooring when I moved in and my own AC unit for the hot summer days. The down side was that I was now 90 minutes out from the city, horrible reception, and internet with some band-width issues. Thus, no real way of getting consistent work. I figured it'd be okay and I'll rest on my savings for a bit, work on myself and my portfolio and let things cool off.

My career counselor from ITT Tech called me one day right after I had finished helping around the house/ranch/post-apocalyptic-compound and told me he sent off my resume to this one place and they want to have an interview with me. After setting up the meet, I made myself a little less sweaty and began my trek into the city.

Everything went great and after about a week, I started staying in town again and had a new job as a Digital Media Specialist. Now, as far as I can tell, that was a nice way of saying web-dev who can do some trouble shooting and graphic stuff. Some of you may know about me, I'm not the strongest programmer, but I can do it and do it fast, so if my great, new employers want to give me money to hammer away at HTML and little issues, than I'll gladly take it. Yeah, it's not my dream of being a producer/writer/illustrator/all-around-indie-dev, but it's in the same general direction, so on ward I go.

Everything was going pretty well; I got a couple pay checks under my belt, things were looking up with the lady-friend, and I bought some tools to help me work, and started paying off some bills.

Then, Yesterday happened.

I woke up Wednesday morning creaking a little since I had been sick for the first couple days of the week with horrible body aches and other nasty feels, but I was determined to get back to my cozy cubical and working on all kindsa fun stuff.

After loading my bag with cough-drops and day-time meds, I was out the door and greeted by the crisp morning air. As I turned the corner to my car, I notice something odd. My passenger window was gone and little cubes of blue-hued glass littered the driveway.

First thought, "fuck."

Since this was a less friendly part of town and not the country home of my sister and her family, I wasn't too shocked.

I called in to work and let them know what had happened. I reported it in with the police and the insurance; the insurance companies have a better response time in my city as I found out. I caught up with my neighbors and found that they were hit, too. Still, the cops didn't show and not even a call back after 5 fucking housed had cars broken into in less than a week.
(side note: My city also announced on the news last year that they had so little money, that they weren't going to stop petty theft. So, good job guys! Keep pushing for a bigger budget while doing less work!)

And then I started going through everything in my car....

This person(s) must of been some kid looking for something to pawn since some cheap hand-tools and a pair of Chucks were taken, but they also didn't know how to break into a car very well.

See, this mental-giant used some sort of pry-bar to pry on the window frame, pressing their greasy head into the glass and leaving tons of prints and evidence. Significant body damage aside, the window ended up being smashed anyway, probably from them trying to pry open the window frame I'm guessing.

Now, I'm not some jack-ass that leaves valuables in their car. If I weren't scared of some crack-head using it as a bed/toilet, I would have probably left it unlocked.

That's when it hit me; I had left my sketch books in my car.

I had maybe the last 15 years of my sketch books in my car in 3 over-stuffed bags.

My heart began to sink and my throat began to tighten. Sketch books I had in high school were gone. Yeah, some books and some tools and other stupid shit was missing, but none of that shit held as much value to me as those sketch books.

Doodles and illustrations and ideas from half of my life were gone.

Immediately I began to patrol around the area, checking dumpsters; hoping that they were just tossed once they found them. After 3 empty ones, I realized it was the day dumpsters were picked up and I had probably lost them forever.

Then it fucking rained.

...

After getting home from my heart-breaking journey, I took my now damp and glass filled car to the body shop my insurance lined up and went about my day; pretending to be a laid back and nice guy; hiding that inside I was nothing more than a devastated child who was bullied by a complete stranger that had nothing to gain.

Today I found out that the repairs to my car will come to $815 and some change because there was some serious bending to the door and all that.

Basically, this criminal master-mind was thinking "Dur, me need use big metal bar open lock, not just break clear hard stuff! DUR!" as he attempted to not swallow his own tongue and enter my car.
It all cost me real money and real emotional pain just for maybe $25 worth of shit from me.

Sad thing is, this is the thing that prompted me to write another post.
I've been procrastinating over what I should do online with this blog or on YouTube or work on a game or anything for months. I've been in this slump for a while now where I make excuses of my personal life being rough, then being in the middle of no-where, and then my hours being long at work as a reason to not do something.

Now, I'm going to do something.

I'm going to down-grade my car to something I don't mind getting a little...ugly.

I'm going to dooms-day out a Jeep Cherokee (not a "Grand" cause I don't like 'em).
Reinforced endo-skeleton. Metal plates one the doors. Rusty hooks on the bumper. Steel mesh on the windows. Bear traps around the door handles. Spikes and shit all over.

I want people to fear walking near my car, let alone touch it.
I want people to bleed if they look at it too long.

Anywho, I'll keep you guys updated on the progress!

Later,
Dave

Thursday, August 8, 2013

Design Exercises




Just some quick designs/photoshops/images I whipped up to keep myself amused/not-rusty with photoshop and shtuff. I'm not that happy about the time travel one because the font is a bit pixel-ie but I wanted to get it done really quick like.

-Dave

Saturday, June 15, 2013

Blog Update - The Revengening...

Hey internet!

So in case you didn't know, I just finished getting an expensive, little piece of paper that says I know how to do what I do.

That's right, I finally got my bachelors degree and now it's time for me to either continue perusing indie games with my fellow classmates and look for work with some other folks.

Woo! Book learnin'!

From big, booming studios with tons of people all the way to small, 2 or 3 person projects, I'm going to try to do whatever I can in order to make my dream a reality. (Granted, I still need a day job unless one of you fine people wants to pay me to concept, make character models, texture, design, voice act; you know, whatever...)

So yeah, if you or someone you know needs a guy like me on a project, let them know I'm willing to take on whatever I can!

Got an idea for a game?! BOOM! Concepts and art and models all over the place!
Now with more beards!

Got a game idea that is... shall we say, less accepted by the social norm? BOOM! I'll help with that, too! Whose going to stop me!? You? (Well you'll be able to stop me from working on your project, I'll give you that...)
Bethesda, gimme a call and we'll make this...
Anyway, now that I ranted for a bit, I'm gonna say sorry for not writing a blog post sooner. I've been nearly busy the last few weeks buttoning up some projects, looking for non-game-related work, watching pre-rendered footage being called game-play during E3 coverage online, and the whole graduating thing.

Don't worry, more oddly comforting doodles in MS Paint are coming this way soon! Woot.

Until next time,
-Dave
(Soon will be tomorrow by the way...)

 



Sunday, May 26, 2013

A little gift for everyone out there!

Hey guys!

Since I haven't updated for a little while, I figured I would share a little game that I made over the course of about 3 hours, including time dicking around and watching YouTube videos...



The download link is just right there below!


Also, the team and I have been hard at work on a couple of games, all of which are kinda secret at this time, but for one of the projects, we'll be looking for voice actors pretty soon and sending out test scripts for those we want to test out. Totally cray-cray, right?

Here are some hints as to what we're working on...

-A 3rd Person Action Adventure
-A "Pet" Simulator
-A collecting/fighting/cooking RPG game?

So yeah, life is freakin' bananas right now when it comes to game development, but Manscaper 3000 is just a little gift to say sorry for being absent for so long.

Until next time,
-Dave
(Woot.)

Monday, May 6, 2013

Secret Project - Preview

Hey everybody!

As some of you may know from previous posts I've made, the team and I are working on another game that should be leaps and bounds ahead of our last one.

Here is a lil preview image I'm going to share!

Who could it be?!
Here is some info/hints about the game.
  • It's built in Unreal Dev Kit
  • It's being released for iPhone and iPad
  • It'll bring awareness to certain issues around the world
  • It's a simulation (of sorts)
  • Some of you will love it
  • Some of you will hate it (but most of you will love it)
I think that's all I'm willing to share at this point. We've got this thing pretty well under control and should be coming out early this summer. In my opinion, this will be the first game to put us on the radar as a contender in the games world.

Speaking of our games, Jake put up a good post-mortem of Super Monster Dance Party over on his blog that sums things up pretty nicely about some of the issues we faced with it's development as well as some of the persistent bugs that remain in the game. From my perspective, we accomplished our goal for the game which was to release it. It may not be the best game out there, but it has pretty kick-ass music and its safe for kids to play. 

Aside from that, it was a little awkward just like so many other firsts in life. Don't get me wrong, the team did awesome, but like Jake says in his post, we learned a lot from the experience. The best thing we gained from it was game dev cycle knowledge and for me personally, really learning what it takes to complete a project. 

Anywho, what else was there? Oh yeah, I completed (some more) work on a character that I came up with nearly 2 years ago called Donkey Punch... yeah, a bit juvenile for someone whose nearly 30, but hey, who cares?

Check him out!

Donkey Punch WIP
He's still a work in progress right now as I need to skin his revolver, add detail to his hat, add in his teeth, and of course rig him for animation, but I don't really know what I'll use him for...I mean, I didn't touch the model in over a year and haven't really considered what I was making it for, but I guess practice is a thing, so there is that...

If you have an idea for what (PG-ish) thing ol' Donkey Punch here can be used for, let me know in the comments down below.

Until next time,
-Dave
(Been thinking about it more and more and I think I might finally set up a YouTube channel. Maybe with 3D modeling tutorials and first impressions...)

Wednesday, January 23, 2013

Okay, seriously this time, I'm back!

Ah snap yo! I'm back!

Some of you may have missed me oodles and all that, but I had a good reason to be AWOL.
...
Okay, so its not a good reason. I've been busy playing Team Fortress 2, modelling 3D things, drawin' things that may or may not offend people, and doing the whole "college" and "work" thing. Well, college is pretty important and so is Team Fortress 2...and I guess I need to do the 3D model making thing for our game Umbra, but I shouldn't have left you guys alone and unsupervised for so long!
Looks like he's having fun, huh?
Just so's you know, I'll be back later this week (maybe the weekend) to add more of my 3D work as well as maybe a tutorial or somethin'.

Until next time,
-Dave
Does that kid I drew look like a child version of George Lucas to anyone besides me?