Showing posts with label super happy monster dance party. Show all posts
Showing posts with label super happy monster dance party. Show all posts

Friday, March 29, 2013

"Been a while, huh?" UPDATE!

Sorry that it's been a lil' bit since I made a post.
Things have been freakin' nutty!

For one, I'm not an intern anymore. It was a fun place to visit, but it wasn't my passion in life, so we parted ways.
Very next day, I started a gig working at a design studio and first week in, we shot a feature film, so I was a lil' busy with that for a bit. I was a "Boom Operator".

Woulda been fun to blow stuff up though...
We spent hours out in the pretty much testicle freezing cold of the early mornings prepping scenes and finding angles. As for me, I held a mic above my head like a highly trained, over-educated ape.

Artist titles this "Dave as Boom Operator"

And that was all well and good. We spent only a single week of 12 hour days getting this film shot in various pretty places from our area. It was a lot of work, but fun.

Then the weekend hit and my immune system decided to slap me around like a lil bitch.

I've been pretty damn sick for about a week now, so I've been spending my time working on everything and anything I can think of while doped up on dayquil or its generic equivalent.

I'll commence dumping of all that crap as I feel like it or am less drugged, but in the mean time, I'll update you on Super Monster Dance Party!

We have a tentative release day we're shooting for! We'll be releasing the beast by April 30th! Of THIS YEAR! (fingers crossed) OR NOT! It all really depends when we can get it done. But we gotta get it out.

There have been some revisions made and we're having to redo some of the graphics, but that aside, the game freaking works and is a hoot to play.

After that, we jump head first into reworking Nordic Sol, the game of looting, platforming, stacking, and pure, unbridled humor. Along side Nordic Sol, we have a fun little fire-fighting time waster that we plan on release by the end of July on various platforms including mobile and PC. After that, we have a super secret game in the works that will have fans of the genre salivating. It'll hopefully be done by fall so all you kids can play it with your new school yard friends.

Here's a hint: This game is like one that many 20-somethings have gone freaking nuts over for years.

In all seriousness, the secret game will be fucking incredible so keep checking back here so you can stay in the loop. We're gonna be selling our games I think from here on out, so we might do little give-away promotions on our various blogs or our site when it goes live and I'm looking into getting some other swag going to give and share with you fine folk of the interwebs.

...now how did I end this again?

Until next time,
-Dave
(I'm gonna go take a nap)


Monday, February 25, 2013

Super Happy Monster Dance Party - Update...Again!

So I know you're all eagerly anticipating our latest little game SUPER HAPPY MONSTER DANCE PARTY!, but I am here to inform you that you might never play that game...because we changed the name to SUPER MONSTER DANCE PARTY!
...
Just seemed easier to say, don'tcha think? Comment below on what you think of the name change. Heck, if you all think it should go back, it will. :)

Aside from that, we're well on our way to getting this bad mam-ma jam-ma done!
David Fuson has been hard at work putting out pixel art left and right to make the game, Jake Vermillion has gotten nearly all the features working (as in you can play the game right now, just without graphics!), Corey Farmer is hard at work composing music and Dan Langford is doin' some supplemental sounds and stuff for the game. We also have Ben Mjedle helping us out as an "on-call" creator of art assets if we need him.

This weekend, I've been finishing off some of the sprite animations in Construct 2, but I've mostly been hacking my lungs out with a horrible cold. Like a metric ton of phlegm coming from all the holes in my face, but the game must go on!

Until next time,
-Dave
Woot!

Wednesday, February 13, 2013

Super Happy Monster Dance Party - Another Update!

Since I know you're all as excited for this game as we are to make it, I'm gonna give you a little insider info on whats happening in "SUPER HAPPY MONSTER DANCE PARTY"'s development!

Jake Vermillion, who I think is some kind of machine, has been hard at work creating cool new features for the game, including a wicked sick scoring system, multiple difficulty level, and there is rumor of an infinite-mode(!) that lets all of you good folks play for as long as you can! Now that's some serious added value right there!

David Fuson, the artist on this project, has made 5 kinda unique monsters and has started work on 5 really unique monsters, including what will be the games super scary and super secret end boss!

Corey Farmer, our musical maestro, is composing a crazy cool party sound track that any monster can groove to! We're gonna have fist pumping and foot jumping songs that'll make you love destruction!

Dan Langford, the announcer in our game brings a dry yet hilarious humor to the scoring system with witty commentary and unorthodox encouragement to the player!

Me, I'm that one guy! I don't do much here accept organize, advertise, encourage, and help where ever I can! Think of the rest of the group as a giant rocket powered death machine careening towards it's goal. I'm taking the role of the guidance system, that's all this time around.

Alright, enough talky talky; CONCEPT TIME!

BOOM!

Now back to talking...

This game will be a Pixel Jargon production and be released on Android devices first, followed by whatever you guys want it on next, so just let us know and we'll try our best!

I'll be updating you all with more for this game and for "Fisticuff Gentleman" as we work on things so stay tuned!

Until next time,
-Dave
Woot! Makin' Games!


Saturday, February 9, 2013

Super Happy Monster Dance Party - Update!

Ah snap son! My fellow team members/colleagues/co-creators/friends work crazy fast!

So I just came up with the idea for "Super Happy Monster Dance Party!" Friday afternoon, I shared the idea with my friends when I saw them around 6pm that evening, and by 8pm Jake Vermilion (Programming Lead)  already built up the engine, David Fuson (Art Lead and Character Designer) has already pounded through a huge chunk of the art, and Corey Farmer (Composer and Music Lead) has already started working on concepts for the music!
What we have invested so far is what? Maybe 4 hours?! And we'll have a working prototype with some final art already in by about Tuesday?! Great googly-moogly am I impressed with my friends!

Below is a little more of a teaser of the characters!


So would you look at that? Those big gooey beasties are a thing of beauty! And

If we keep up at this pace and don't hit any major problems, we might have this fun little game on the Android marketplace in under a month!

Stay tuned for more updates on game projects, reviews, and hidden gems from the indie world!

Until next time,
-Dave
Gosh dern, I love game development!

Friday, February 8, 2013

Super Happy Monster Dance Party! - A giant monster rhythm game!

Oh wowsers...

I knew that I had a passion for game development, but now I think it might be an addiction to me...


While working on "Fisticuff Gentleman" (my awesome game of Victorian insults and face-punching), I took a little break from doin' stuff and accidentally started another game all by my lonesome that is rather quite awesome.

While some might not consider this too big of a problem, this will be the 4th game I'm actively working on at the moment and if I'm including some of my friends games that needed to be placed on hold, we're looking at a solid 7 game projects.(!) For this project though, there are 2 people I'm going to harass until they help me make it so it can be published and share it with folks and maybe get some money to help make even more games!

But that's not the point of this post. Really I wanted you all to see the early mock-up/concept I've made and share this little beast of a game with the world!

Looks like he's having fun!
"Super Happy Monster Dance Party" will be a simple one button rhythm game for mobile devices where the player must touch the screen in time with an indicator in the center of the monster or screen or where ever. As the player does better, the monster will dance more enthusiastically and more destruction and chaos will ensue! The city will crumble and armies will assemble as our monstrous buddy boogies down!

Anyway, I hope you out there on the interwebs likes this idea, because its gonna get made, yo!

Until next time,
-Dave
Seriously, game development is my addiction. I think I need someone to help support my habit lol.