Friday, May 10, 2013

Pre-Purchase Rogue Legacy!

I've said it before and I'll say it again; rogue-likes have a special place in my heart.
And so does metroidvania games.

So when I saw this game, Rogue Legacy being covered by Northernlion on the youtubes, I got so very giddy about it!

Check out his video below!



We can all see that Cellar Door Games is doing awesome stuff with this game, but lemme fill you in a little more!

It's all these things...

  • A rogue-"lite" game for PC, Mac and Linux.
  • You will die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you?
  • A procedurally generated castle. Every playthrough is different.
  • Over 8 classes to choose from. Each class has unique abilities which change the way you play the game.
  • Every time you play you get a little stronger. Never back to square 1.
  • Find tons of loot and deck your dood OUT.
  • Massive Skill tree? What? Yup.
  • New game+? Zup? Yup.
  • Equip runes and customize your character however you want. Wanna fly? GO FOR IT!
  • Got a controller? Play with a controller. Big Picture ready!
  • Fart Jokes. Or not... Depends on how much you hate children with I.B.S.
  • Clowns.
And guess what?! You can now pre-purchase Rogue Legacy for the low-low price of $10!

Why haven't you purchased it yet!? DO IT NOW!

Long story short, this game is amazing for fans of the genre and, in my opinion, an excellent introduction for those wanting to get into rogue-like games. It's created by Cellar Door Games which is an indipendant game development studio that was founded in 2009 and is located in Toronto, Ontario and from my understanding, they're pretty freakin' awesome. 

They also have a Steam Greenlight going on, so pop over there and check it out, too!

Rogue Legacy looks amazing, and if you're not a fan, vote for it for me, 'cause I need this game.

Until next time,
-Dave
(Seriously, why is it only indies that can come up with awesome games these days?)

Monday, May 6, 2013

Secret Project - Preview

Hey everybody!

As some of you may know from previous posts I've made, the team and I are working on another game that should be leaps and bounds ahead of our last one.

Here is a lil preview image I'm going to share!

Who could it be?!
Here is some info/hints about the game.
  • It's built in Unreal Dev Kit
  • It's being released for iPhone and iPad
  • It'll bring awareness to certain issues around the world
  • It's a simulation (of sorts)
  • Some of you will love it
  • Some of you will hate it (but most of you will love it)
I think that's all I'm willing to share at this point. We've got this thing pretty well under control and should be coming out early this summer. In my opinion, this will be the first game to put us on the radar as a contender in the games world.

Speaking of our games, Jake put up a good post-mortem of Super Monster Dance Party over on his blog that sums things up pretty nicely about some of the issues we faced with it's development as well as some of the persistent bugs that remain in the game. From my perspective, we accomplished our goal for the game which was to release it. It may not be the best game out there, but it has pretty kick-ass music and its safe for kids to play. 

Aside from that, it was a little awkward just like so many other firsts in life. Don't get me wrong, the team did awesome, but like Jake says in his post, we learned a lot from the experience. The best thing we gained from it was game dev cycle knowledge and for me personally, really learning what it takes to complete a project. 

Anywho, what else was there? Oh yeah, I completed (some more) work on a character that I came up with nearly 2 years ago called Donkey Punch... yeah, a bit juvenile for someone whose nearly 30, but hey, who cares?

Check him out!

Donkey Punch WIP
He's still a work in progress right now as I need to skin his revolver, add detail to his hat, add in his teeth, and of course rig him for animation, but I don't really know what I'll use him for...I mean, I didn't touch the model in over a year and haven't really considered what I was making it for, but I guess practice is a thing, so there is that...

If you have an idea for what (PG-ish) thing ol' Donkey Punch here can be used for, let me know in the comments down below.

Until next time,
-Dave
(Been thinking about it more and more and I think I might finally set up a YouTube channel. Maybe with 3D modeling tutorials and first impressions...)

Monday, April 29, 2013

Super Monster Dance Party! - Release Tomorrow!

Hey everyone!

Sorry for being absent for a little bit, but that's because me and the team have been working hard on our games, including Super Monster Dance Party which comes out tomorrow, April 30th!

We've got the game buttoned up and ready to go! All we have to do is put it down for long enough to upload it to the Google Store!

Keep a look out for it in your Android phone's Google store and do us a solid and give it a shot!
It's only $0.99!

Until next time,
-Dave
(Sleep is something that should happen soon...)

Tuesday, April 23, 2013

Super Monster Dance Party - it's coming...

It's official, our game is in the final stretch!

Super Monster Dance Party is coming!

Here are some screen shots from our programmer Jake Vermillion's blog featuring actual game-play screen shots! WOO!

Flo-Bros wrecking things up with mad fresh beats, yo!
Selectin' dem levels like it ain't no thang!
So are you as pumped up as I am?!
...
No? Well, you should be! We got DJ SynthR (Matthew Le Blanc) providing the awesome music for our game! This guy is phenomenal so go check out his web site!

 Now, there are still some kinks to work out, but we're right on schedule for an April 30th release!

Our little team worked our collective butts off for this little game and got it turned out in under 3 months, so I just want to go on the record saying that I'm very proud of the Pixel Jargon team. They all go above and beyond in all our endeavors, always find a way to get something done, and never even thought of quitting. 

If you want more news on Pixel Jargon and Super Monster Dance Party as it happens, check out our Facebook and Twitter accounts. 

-Pixel Jargon (Facebook)  (Twitter)
-SMDP (Facebook)  (Twitter)

But seriously, you really should click those and like and follow us, cause that's what cool kids do...

Until next time,
-Dave
(Fuck yeah.)

Sunday, April 21, 2013

Super Monster Dance Party! -Woo!

Hey there!

So Super Monster Dance Party is going to be released at the end of this month (April 2013) to the Android market! Woo!

But you might be asking, "Dave, wtf have you been doing to keep yourself busy enough to ignore us on the interwebs?" Well, I'll tell you! Not only have I been working on Super Monster Dance Party, I'm also finishing up finals for my education, which is basically finishing up a fairly polished proof of concept in UDK, as well as an educational simulation game where the play must save the ancient, lost city of Atlantis!

Then, I've also been filling my time with working on getting my groups game company, Pixel Jargon up and running! (Not as easy as it sounds...) And after all that, I've been able to squeeze in at least a couple hours to play games and start a couple new projects that (hopefully) will be seeing releases before the end of summer.

In the next couple days, I let you guys in on a couple of super secret game projects as well as some more 3D models of mine and maybe a quick but useful tutorial I've been writing.

But for now, enjoy this sketch of me being frustrated that my tablet is all broken and stuff...

Keyboard and mouse for digital art? It happens to us all at one point.

Until next time,
-Dave
(Seriously, I need a new tablet and quickly...)

Wednesday, April 10, 2013

Future Space Truck!

Hey everybody!

So as you may know, I'm working on 3D shtuff again to help update my portfolio. Since I started looking back through all the crap I had made in the past, I realized the vehicles weren't as great as they could've been.

That being said, I decided right then and there to make something that I thought was cool; a futuristic space truck!

Fancy Rendering!
And here is the wire-frame composite so you can see some pretty geometry!

I edited this image to give a better view of the cabs geometry.

Lastly, one of those little spin-gifs just so you can see the little metal barrel in the back!

Ah yeah!

So there you have it, a quick little space truck model that took me about 5 hours from beginning to end! It isn't rigged, but I don't have a reason to just yet.

Hope you like it!

Until next time,
-Dave
(This is where I put a little message, but I can't think of anything witty...)

Monday, April 8, 2013

3D Models and General Stuff Update

Hey guys!

I know, I know, I haven't updated all that often recently, but I've been working on our lil' game called "Super Monster Dance Party" and also been updating my portfolio.

One of the things I've been working on for my portfolio is a little game about a firefighter saving folks.
Here is a composite of the model I made along with a wire-frame composite.

Toasty!
Fireman Wireframe - Don't judge the unwrap too harshly, I only spent like 3 minutes on the skin...

Next, I made this guy/thing which is a little nod to the internets underbelly.

The internet's final boss...ish...
And a wireframe!

So yeah, I've just been working on some stuff to fill out my portfolio since, ya' know, I'm finally looking for work in the game design industry. Sure, making games our selves is super fun, but I gotsta get paid, yo!

Speaking of getting paid, we should be releasing "Super Monster Dance Party" by the end of this month on Android, so keep a look out for our game! After that, we got a couple other surprises coming out in the next few months.

Until next time,
-Dave
(Oh yeah, 2 more months of college, so that's a thing...)