Sunday, February 7, 2016

My February 2016 Challenge of the Month Submission Process

Its that time again boys and girls for another submission to Jazza's Challenge of the Month!

This time around, we're celebrating love and to a lesser extent, mental health; which as anyone whose been in love can attest, go hand in hand or at the very least, have some correlation.

The subjects of this months challenge are Marvel's Deadpool and DC's Harley Quinn; both 'unstable' personalities that have been on both sides of good and evil. Now we find them breaking lines and finding love in each other.

Okay, enough fluff; here's my process for this months submission!

This time around, I decided to take a little more time to complete my piece and I think it turned out pretty well. I was going for more of a 'Boris Vallejo' kinda vibe and though I used more of a line-art/comic book style, I think the influences can be seen.

Here's a nifty animated gif showing my process! Woot!

Check out the full-size piece over on Newgrounds. Seriously, its pretty cool.

Thursday, January 7, 2016

"New Resolution" - Newgrounds Art Contest Submission Progress

So I spotted this video by Jazza about an art contest in my YouTube feed, and since I was busy putting off work on my games, I decided I was going to make a submission!

The theme is "New Resolution" and it means taking an old game (pre-1990) and make a high-res version of it with all the detail you want. The artist has to acknowledge the original copyright owner, include an image of the character they've chosen to re-draw, keep them in the same pose, as well as show some form of progress to prove you aren't a dirty thief. (That's mainly what this post is; proof)

I chose to do an illustration of one of the knights in "Joust" by Williams Electronics.

This was easily one of my favorite games to play as a kid (before we got that Larry Byrd vs Michael Jordan game for the Atari; that shit was dope, yo!) and figured I'd have to do it.

The following is some progress and maybe even some of my process...

First, the planning stage...

Then, I ink the thing. Usually takes the longest...

Next, I plan my color scheme by blocking in color.
I don't usually do this step..

And finally, I shade that shit!
Once I'm happy with the results, I bring it into Photoshop and do a little color correction and clean up some goofs, but its done.
And that's that! My "process" and all! Now, I don't know if I'll win anything in this competition, but working on this was a nice distraction and helped me work on something away from my normal dev shtuff.

Check it out and some of my other work over at and look around; its a pretty cool place. 

Until next time,

Thursday, December 17, 2015

Games Updates - Dec 2015

Oh wow, it has been a while since I updated, huh?

So lets see, what have I been working on this fine year?

Joe and I were contracted to do the art on a game, "Spellblast" which will hopefully go into Steam Early Access here soon. It's a hybrid edutainment/SHMUP game where players fight off gruesome aliens while collection letters and forming words to progress. Pretty interesting concept and its been hectic making the art, but it's been a blast!

The player fights the majestic space norwhalicorn in Spellblast
Ont top of that, we've been chipping away at a few projects in our spare time including "Rootcanal" and "Wreckin' Ball".

"Rootcanal" is nearly completed and will be an in-browser game for all to enjoy for free. Gameplay, it's similar to games like "Flappy Bird" and "Jetpack Joyride" and can be played with a single button. Hopefully once I get less-lazy, I'll finish it off and upload it to a few online arcades and maybe Facebook. Check back every so often and I'll be sure to let you know where you can play it when it's live.

Here we see the dentist using a water-pick

And then "Wreckin' Ball" is a basic sports game that is in very early pre-alpha (ie. not really feature complete playable yet, but we got somethin'). It'll be a multiplayer focused, 2.5D, violent, quick/casual game that has the potential for more competitive play-styles that we're sure will be a hit with players.
While I don't have a screenshot I'm willing to share at this time, I'll give you all a small taste in the form of a concept...


But yeah, that's whats in the works that I can share. "Corruption Kings" is still being worked on, but its taken a back-seat to other, more beneficial projects that came up. 
All in all, we've got a few games in the air at any given time.

I'll update more when we've got more to share.

Until next time,

Friday, May 30, 2014

Back to the land of the living... with gifts!!

Wow, it's been a while...

I've spent some time away from my blog (and even making games) for a little bit now and I just wanted to let anyone whose out there know I'm not dead. Close, but that's part of the reason I was away.

See, some of you know I have a bad heart. This bad heart keeps me from being an athlete or astronaut or even a dentist. It does let me go to the front of the line at airports and theme parks, but I'm not a fan of travel or roller-coasters, so its kind of a moot point. 

A couple months ago, I started to get worse. The ejection fraction for my heart started to get lower, I started bloating, and lost nearly all my energy through-out the day. Doctors wouldn't directly say it was heart failure, but it was a term that was used. I ended up getting some new meds and things were starting to look up until a few weeks ago.

I started to get fairly severe abdominal pains and heaviness in my chest. Long story short; I got a blood clot that ended up in my spleen and killing half of it. Most people can live just fine without a spleen, but I kinda need mine. 

So yeah, been in and out of the hospital for the past month or 2 pretty regularly and it was only recently that the whole clot issue happened, meaning I have tons of new meds, a struggling immune system, and some pretty devastating pain that I have to deal with for a bit.

But game making must go on!

And in the spirit of continuing on, I've made a little sprite sheet to share with folks who are looking to get into developing games or maybe are vets but aren't that paint-ily inclines; either way, they might be looking for some pixel'd doods and here they are!

Now I know they aren't perfect or even spaced out properly, but they should be a good cast of characters to help make some fun games!

Right-click; Save-as
If someone is trying to charge for the sheet, tell them they're dumb.

Now get out there and make some fun games and enjoy life! Its too short to not do what you love.

Until next time,

Sunday, February 23, 2014

Game Dev Blog - Garbage Bird

I have no idea why I do the things that I do, but today... oh today.

I spent 4 hours of my day today making this silly little game just because of the above video....

Don't get me wrong, I love this country I live in, but this made me giggle and it was almost like I was forced to make this game because of it.

I hope it doesn't offend anyone but fuck it, download and have fun!


It's called "Garbage Bird"
download links for Mac and PC linked below...

Until next time,

Monday, February 17, 2014

Darkest Dungeon on Kickstarter

Kickstarter has been the home to many successful games and now a new title has captured my imagination with it's haunting campaign video; Darkest Dungeon.

Pulled directly from the Red Hook Studios press page; 


Red Hook Studios Inc.
Based in Vancouver, Canada

Release date:
January 2015

PC, Mac, Linux, plus TBA


Regular Price:


Darkest Dungeon is a gothic roguelike RPG dungeon crawler about the psychological stresses of adventuring. You will lead a band of four heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on their mental fortitude! Five hundred feet below the earth you will not only fight unimaginable foes, but famine, disease, and the stress of the ever-encroaching dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take?


Darkest Dungeon was conceived as an antidote to the loot-piƱata RPG experience which focuses solely on a character's numerical capabilities. Squad leaders and sports team managers have to contend with the human factors as they strive to maximize effectiveness--why not in RPGs? Combining this concept with a Lovecraftian-inspired grim setting, the game was born. Full development began in May 2013 after assembling a veteran team which had the artistic ability, system-based game design experience, and technical versatility to deliver a game that would meet the ambitious vision while also being entertaining to play.

  • Manage a team of heroes through the physical and mental stresses of adventuring. Try to stop paranoia, greed, anger, depression, and more from crippling the party.
  • Affliction System: Make the most of character flaws and strategically construct your party to overcome hardship.
  • Innovative turn-based combat with a nostalgic feel
  • Striking hand-drawn 2d gothic art style
  • Original score by Stuart Chatwood, composer for eight "Prince of Persia" games and founding member of multi-platinum Canadian rock band "The Tea Party."
  • Meaningful consequences and permadeath deliver heightened tension and provide for truly heroic moments.
  • A Lovecraftian-inspired story of greed, fallen greatness, and redemption.
If you're looking for an adventure in a cruel and unforgiving world and they carry unseen wounds of gruesome battle on their hearts and minds, then consider backing Darkest Dungeon

Thursday, February 6, 2014

More Marvel Characters! - Cable

Hey there! So I'm just sharing another illustration I did for you guys!

This time, it's the time traveling, psychic super-mutant from the Marvel Universe; Cable.

I drew him a bit more slight in proportion than his usual Liefeld-esque build of 6'8" and 350lbs, but I still like the way he turned out.

Anywho, hope you guys like it and if you have any suggestions or requests for my next drawing, leave a comment and I'll see what I can do!

Until next time,