Thursday, May 19, 2016

Smokin' Nerds - T-Shirt for DFuson

Hey everyone! (Or anyone, really)

Check out this shirt illustration I made for my college buddy David!

He's starting to pick up some steam over on and he asked me to make a shirt he and his followers could enjoy! It features a brave undead claiming victory over a certain scaleless dragon from the Dark Souls series.

You can get one of these high-quality shirts for $20US over on TeeSpring at if that tickles your fancy!

Aside from that, been just grinding away at game development.

You know, modelling some 3D slums, drawing fierce barbarians, planning some devious dungeons; all the fun stuff!

Check back later this week, I might have a solid update for those willing to listen!

Until next time,

Tuesday, April 26, 2016

Design Work - Cyclops Concept 01

Hey there!

I've been trying to stay busy lately with more and more game development and what-not and as a result, I've been making more of pretty much everything.

Currently, I'm working on creating 3D environment assets for 'Blade Born' by Talos Studios.
Our other games 'Corruption Kings' and 'Root Canal' are basically on ice for now until we can revisit and possibly restructure them.

But, that doesn't mean I can't continue working on some of my solo/side projects!

One of my more recent ideas I spewed forth is a more classic, yet comedic barbarian RPG with strong fantasy elements in an isometric perspective. Think Diablo or Fallout 1&2 for a general idea. Depending on how well my test builds go, I'll either be making the game in 3D using Unity, or as a 2D game using Construct 2 or Game Maker Studio.

These concepts are for the cyclops' in the game. I wanted to step away from the classic look they're given with the oddly placed eye and nose and make something that really stands out as a new, unique take on the monster race while still feeling organic.

Hopefully I can get this project off the ground here soon, but in the mean time, I'm going to continue fleshing out my design document and art bible for the game and as I do, I'll keep updating with monsters and shtuff.

Until next time,

PS. If you're a bad-ass programmer that wants to team up on some side projects, hit me up and maybe we can churn out some cool stuff!

Friday, April 22, 2016

Enter the Gungeon - 3D Printed Bullet Kin

Hey there everyone!

I know I haven't been posting much lately, but I've been getting back into 3D and working on a more hush, hush kinda project.

In my down time though, I've been playing Dodge Roll's 'Enter the Gungeon' published by Devolver Digital.

I've only gotten to the 5th floor a couple of times, but I f*ckin' love it! It's tough, full of secrets to discover, and has a quirky sense of humor.

But, as I said, I've been doing 3D again and thought it'd be cool to make a Bullet Kin, so I did.

And that wasn't enough! I f*ucking loved it so much, I went ahead and talked my brother-in-law into using his 3D printer and making my own Bullet Kin a reality! I've always wanted to make toys and while I love making games, there's something about having a real life figure.

And here are the results of the print! On his little platform, he only stand about 2.5 inches tall with a hollow body and removable "cap". That's where I hide his little gun for storage.

While he has a foot pin to hold him to the base, he does stand on his own and I know his feet aren't 100% accurate, they're needed to help keep balanced.

I plan on painting him and the base to match the game, and I might make a few more like a Shotgun Kin and Sniper Shell; two other enemies from the game.

Let me know what you think of him! Or maybe some other characters from indie games that you'd like to see in 3D and printed and I'll see what I can do!

Until next time,

Monday, February 22, 2016

Spellblast now available on Steam Early Access

The game I've been working on, 'Spellblast', by Tonal Recall Games and published by Forever Humble PDX, has finally come to Steam Early Access!

Me and the guys at our studio, Talos Studios were contracted to create art assets for the game with our only limitations being that of the game engine; so nearly complete creative control. Its current build is made with Game Maker Studio Pro, but apprently they're currently rebuilding it in Unity3D, so if the game sees enough support, we can continue to update and expand the game.

'Spellblast' is listed at $0.99 US during early access and projected to go up when complete, but from now until the 29th of February, its an additional 20% OFF, bringing it down to $0.79 US.

Sunday, February 7, 2016

My February 2016 Challenge of the Month Submission Process

Its that time again boys and girls for another submission to Jazza's Challenge of the Month!

This time around, we're celebrating love and to a lesser extent, mental health; which as anyone whose been in love can attest, go hand in hand or at the very least, have some correlation.

The subjects of this months challenge are Marvel's Deadpool and DC's Harley Quinn; both 'unstable' personalities that have been on both sides of good and evil. Now we find them breaking lines and finding love in each other.

Okay, enough fluff; here's my process for this months submission!

This time around, I decided to take a little more time to complete my piece and I think it turned out pretty well. I was going for more of a 'Boris Vallejo' kinda vibe and though I used more of a line-art/comic book style, I think the influences can be seen.

Here's a nifty animated gif showing my process! Woot!

Check out the full-size piece over on Newgrounds. Seriously, its pretty cool.

Thursday, January 7, 2016

"New Resolution" - Newgrounds Art Contest Submission Progress

So I spotted this video by Jazza about an art contest in my YouTube feed, and since I was busy putting off work on my games, I decided I was going to make a submission!

The theme is "New Resolution" and it means taking an old game (pre-1990) and make a high-res version of it with all the detail you want. The artist has to acknowledge the original copyright owner, include an image of the character they've chosen to re-draw, keep them in the same pose, as well as show some form of progress to prove you aren't a dirty thief. (That's mainly what this post is; proof)

I chose to do an illustration of one of the knights in "Joust" by Williams Electronics.

This was easily one of my favorite games to play as a kid (before we got that Larry Byrd vs Michael Jordan game for the Atari; that shit was dope, yo!) and figured I'd have to do it.

The following is some progress and maybe even some of my process...

First, the planning stage...

Then, I ink the thing. Usually takes the longest...

Next, I plan my color scheme by blocking in color.
I don't usually do this step..

And finally, I shade that shit!
Once I'm happy with the results, I bring it into Photoshop and do a little color correction and clean up some goofs, but its done.
And that's that! My "process" and all! Now, I don't know if I'll win anything in this competition, but working on this was a nice distraction and helped me work on something away from my normal dev shtuff.

Check it out and some of my other work over at and look around; its a pretty cool place. 

Until next time,

Thursday, December 17, 2015

Games Updates - Dec 2015

Oh wow, it has been a while since I updated, huh?

So lets see, what have I been working on this fine year?

Joe and I were contracted to do the art on a game, "Spellblast" which will hopefully go into Steam Early Access here soon. It's a hybrid edutainment/SHMUP game where players fight off gruesome aliens while collection letters and forming words to progress. Pretty interesting concept and its been hectic making the art, but it's been a blast!

The player fights the majestic space norwhalicorn in Spellblast
Ont top of that, we've been chipping away at a few projects in our spare time including "Root Canal" and "Wreckin' Ball".

"Root Canal" is nearly completed and will be an in-browser game for all to enjoy for free. Gameplay, it's similar to games like "Flappy Bird" and "Jetpack Joyride" and can be played with a single button. Hopefully once I get less-lazy, I'll finish it off and upload it to a few online arcades and maybe Facebook. Check back every so often and I'll be sure to let you know where you can play it when it's live.

Here we see the dentist using a water-pick

And then "Wreckin' Ball" is a basic sports game that is in very early pre-alpha (ie. not really feature complete playable yet, but we got somethin'). It'll be a multiplayer focused, 2.5D, violent, quick/casual game that has the potential for more competitive play-styles that we're sure will be a hit with players.
While I don't have a screenshot I'm willing to share at this time, I'll give you all a small taste in the form of a concept...


But yeah, that's whats in the works that I can share. "Corruption Kings" is still being worked on, but its taken a back-seat to other, more beneficial projects that came up. 
All in all, we've got a few games in the air at any given time.

I'll update more when we've got more to share.

Until next time,