Monday, September 24, 2012

Coaster Crazy - A game I want but won't get...


What's not to like about stylized characters loosing their fragile little minds and lunches while riding your custom designed roller coaster? 

Getting nickel and dimed just to buy new paint jobs and characters to ride your beastly coaster, thats what!

I've always loved sim/construction games. Back in the day playing SimCity 2 and failing to recognize why someone wouldn't want to live next to a heavy industry area.

But now. Now they want you to pay to place stuff. It makes me kinda sad....

Fondly, I remember the days of real demos that didn't prompt players to hit a button to unlock the full game or get a new, shiny hat. A finer time when you'd install games off of stacks of disks and you'd have full size game boxes with manuals and code cards to prevent piracy. A distant past when your options for getting the full game was through the mail or from hole-in-the-wall retail locations that doubled as computer repair shops...

Ah memories...

But yeah, I wish Coaster Crazy was a game I could just buy straight up. I don't pay when I play F2P games since I see less value in them based off their sliding scale purchases. When Team Fortress 2 became free to play, I tried it out but it became some much more about loot and how much swag someone could get from keys they bought. Don't get me wrong, I still enjoy(ed) TF2, but it's just not as fun as it once was. Games are filled with decked out players that have spent piles of real cash to have better weapons and cool hats. I dunno, just feels wrong I guess.

A lot of developers think it's the way to go. Heck, even I toyed with the idea of making a game that sucked every last penny out of the customer, but what does that provide the player? How can developers make games that have a limited value to start, and then convince them to pay so much more? Like paying hundreds of bucks for a third color in Pong. I just don't get it. If a product is good, which Coaster Crazy looks to be, then people will be willing to pay to own a copy of it. 

I may not be the majority, but I feel that F2P gaming shouldn't be the future of all gaming. Yes, there is a market for it, but the thought of having to pay a fee to play a game I have already purchased makes me sick. 

Sure, adding value in the form of DLC is one thing, but having to pay every month to hold on to that content is something I don't agree with. Maybe that's why MMO's never appealed to me at all. 

Either way, I'm not a consumer that is willing to purchase content in the F2P model. I know there is a place for it, but I don't want it.

And with that, it saddens me to say Coaster Crazy by Frontier looks fuckin' sweet. Too bad I'll never play it.

Until next time,

No comments:

Post a Comment