Monday, February 25, 2013

Mew-Genics Update!

So Team Meat has finally let us have a touch bit more info on Mew-Genics than just those tantalizing teasers on their dev blog.

In a blog update that happened over the weekend, Edmund has posted, "I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi , but at its core the game really isn't like anything we've seen before." as well as going on the talk about some crazy, unpredictable things happening in a single play session of Mew-Genics.

Stolen right off the Team Meat Blog. They own it.
Image from current Beta and are subject to change.
Now, to me; a fan of Team Meat and of unique games, I'm stupidly over-excited for this game.
And while they have no release date set, they're saying it will be released this year on various platforms, including Steam and some mobile devices, maybe more. But I'll be wasting more time not working on my own game development when this comes out, regardless.

One other thing that tickled my fancy was from a teaser image they had released very early that alluded to how many different cats or cat-combos would/could be in the game.

Dat's alotta cats...
When I first saw the staggering number, I thought "good gravy sir, we may never see the same cat twice..." And with this update on the Team Meat blog, we find out they under-estimated how many cats there would be...

So yeah, the new numbers says there are 25,418,658,283,290,000,000,000,000 different cats in the game, and that number is still growing... and that also just covers their physical appearance, not their different states, personality, animation sets, or other stuff! That shtuff is bananas!

If you love you some animal training, cat pageants, underground cat racing, genetic modification, and cats (everyone loves cats on the internet, right?), then I'm pretty sure you'll love this game. 

Edmund and Tommy are done teasing us at this point and are going to pound away at this cat-lady simulator so they can release it and thus make the world a better place to live in.

Until next time,
-Dave
Seriously, who doesn't love cats?!

Super Happy Monster Dance Party - Update...Again!

So I know you're all eagerly anticipating our latest little game SUPER HAPPY MONSTER DANCE PARTY!, but I am here to inform you that you might never play that game...because we changed the name to SUPER MONSTER DANCE PARTY!
...
Just seemed easier to say, don'tcha think? Comment below on what you think of the name change. Heck, if you all think it should go back, it will. :)

Aside from that, we're well on our way to getting this bad mam-ma jam-ma done!
David Fuson has been hard at work putting out pixel art left and right to make the game, Jake Vermillion has gotten nearly all the features working (as in you can play the game right now, just without graphics!), Corey Farmer is hard at work composing music and Dan Langford is doin' some supplemental sounds and stuff for the game. We also have Ben Mjedle helping us out as an "on-call" creator of art assets if we need him.

This weekend, I've been finishing off some of the sprite animations in Construct 2, but I've mostly been hacking my lungs out with a horrible cold. Like a metric ton of phlegm coming from all the holes in my face, but the game must go on!

Until next time,
-Dave
Woot!

Wednesday, February 13, 2013

Super Happy Monster Dance Party - Another Update!

Since I know you're all as excited for this game as we are to make it, I'm gonna give you a little insider info on whats happening in "SUPER HAPPY MONSTER DANCE PARTY"'s development!

Jake Vermillion, who I think is some kind of machine, has been hard at work creating cool new features for the game, including a wicked sick scoring system, multiple difficulty level, and there is rumor of an infinite-mode(!) that lets all of you good folks play for as long as you can! Now that's some serious added value right there!

David Fuson, the artist on this project, has made 5 kinda unique monsters and has started work on 5 really unique monsters, including what will be the games super scary and super secret end boss!

Corey Farmer, our musical maestro, is composing a crazy cool party sound track that any monster can groove to! We're gonna have fist pumping and foot jumping songs that'll make you love destruction!

Dan Langford, the announcer in our game brings a dry yet hilarious humor to the scoring system with witty commentary and unorthodox encouragement to the player!

Me, I'm that one guy! I don't do much here accept organize, advertise, encourage, and help where ever I can! Think of the rest of the group as a giant rocket powered death machine careening towards it's goal. I'm taking the role of the guidance system, that's all this time around.

Alright, enough talky talky; CONCEPT TIME!

BOOM!

Now back to talking...

This game will be a Pixel Jargon production and be released on Android devices first, followed by whatever you guys want it on next, so just let us know and we'll try our best!

I'll be updating you all with more for this game and for "Fisticuff Gentleman" as we work on things so stay tuned!

Until next time,
-Dave
Woot! Makin' Games!


Saturday, February 9, 2013

Super Happy Monster Dance Party - Update!

Ah snap son! My fellow team members/colleagues/co-creators/friends work crazy fast!

So I just came up with the idea for "Super Happy Monster Dance Party!" Friday afternoon, I shared the idea with my friends when I saw them around 6pm that evening, and by 8pm Jake Vermilion (Programming Lead)  already built up the engine, David Fuson (Art Lead and Character Designer) has already pounded through a huge chunk of the art, and Corey Farmer (Composer and Music Lead) has already started working on concepts for the music!
What we have invested so far is what? Maybe 4 hours?! And we'll have a working prototype with some final art already in by about Tuesday?! Great googly-moogly am I impressed with my friends!

Below is a little more of a teaser of the characters!


So would you look at that? Those big gooey beasties are a thing of beauty! And

If we keep up at this pace and don't hit any major problems, we might have this fun little game on the Android marketplace in under a month!

Stay tuned for more updates on game projects, reviews, and hidden gems from the indie world!

Until next time,
-Dave
Gosh dern, I love game development!

Friday, February 8, 2013

Super Happy Monster Dance Party! - A giant monster rhythm game!

Oh wowsers...

I knew that I had a passion for game development, but now I think it might be an addiction to me...


While working on "Fisticuff Gentleman" (my awesome game of Victorian insults and face-punching), I took a little break from doin' stuff and accidentally started another game all by my lonesome that is rather quite awesome.

While some might not consider this too big of a problem, this will be the 4th game I'm actively working on at the moment and if I'm including some of my friends games that needed to be placed on hold, we're looking at a solid 7 game projects.(!) For this project though, there are 2 people I'm going to harass until they help me make it so it can be published and share it with folks and maybe get some money to help make even more games!

But that's not the point of this post. Really I wanted you all to see the early mock-up/concept I've made and share this little beast of a game with the world!

Looks like he's having fun!
"Super Happy Monster Dance Party" will be a simple one button rhythm game for mobile devices where the player must touch the screen in time with an indicator in the center of the monster or screen or where ever. As the player does better, the monster will dance more enthusiastically and more destruction and chaos will ensue! The city will crumble and armies will assemble as our monstrous buddy boogies down!

Anyway, I hope you out there on the interwebs likes this idea, because its gonna get made, yo!

Until next time,
-Dave
Seriously, game development is my addiction. I think I need someone to help support my habit lol.


Fisticuff Gentleman - Another Update!

Welcome again ladies and gentlemen to the latest update for "Fisticuff Gentleman"!

Since my last update like 2 days ago, I've been working on animations and asset creation, so the image below is a mock-up of the game, but it should give you a good idea of whats going on.

Classy as hell, am I right?
Now when it comes to game play, I'm pretty dang sure I'll just boil it down to a single-stage fighting game with story driven fights. For example, we start with the Fisticuff Gentleman escorting Ms. Lady through the park when they're approached by an uncouth man making advances at Ms. Lady. Then, Fisticuff Gentleman challenges the man and boom! they fight. Once the player wins the fight, the story continues until Fisticuff Gentleman needs to defend Ms. Lady's honor again.

Pretty straight forward, huh?
Check back often as I will you all updated on the progress!

Until next time,
-Dave
My favorite color is grey...

Wednesday, February 6, 2013

Gaming Mouse Suggestions - R.A.T. 3 & 7 Gaming Mice

Chances are if you're on my site, you've played a couple of video games in your life. 
Me, I've played games since back when the internet was text based and ASCII games weren't retro.
Heck, most of the games I played as a youth didn't have mouse support, but times, they have changed.

Now, lets say you're like me and had a torrid affair with gaming consoles that drove you away from PC gaming for years, but now you're back and more committed than ever to play games on your porn and email machine. 

Well, that $10 wireless mouse you got at the truck stop down the road isn't going to cut it anymore and neither is that chunk of plastic and switches that came with your computer!

And after that day of shopping, testing, and researching, I bought myself one of these.



Mad Catz R.A.T.3 Optical Gaming Mouse


  • Gaming-grade 3500 DPI Optical Sensor
  • Set and Toggle 4 Custom DPI Settings per Profile
  • 3 Programmable Macro Buttons (9 User-definable Commands via 3 Modes)
  • Powerful Macro Programming Software
  • Compatible with Windows 8 and Mountain Lion

Now, I'm a bit cheap and this bad boy is more than enough for me to play and create games, but if you're looking for something with a little more power, might I suggest my very next choice (and probably next mouse purchase considering how nice and fast it feels)...



A friend and colleague of mine has this mean sucka and whenever I get a chance, I fuck around with it. When I was mouse shopping, it was a touch out of my financial reach, but next time...oh yes, next time...

But these are just my suggestions based off my experience with these mice and if you're in the market for a mouse, give these guys a once over yourself.

Until next time,
-Dave

Fisticuff Gentleman - Update!

Hey there!

So you know how I kinda announced a little project called "Fisticuff Gentleman" that I had just started working on about 2 days ago? Well here is the first update!

Like an 8-bit Downton Abbey, huh?

There you go! I have a scene set up to help establish the art style and scale of the game. I decided to create an artificial letter-box as well as using speech cards for dialog in order to help re-enforce the old-time aesthetic. The other thought I had was to apply a film grain over the entire game when it's complete, but that sits in the realm commonly referred to as feature creep. That's what happens when features that sound cool might need to be cut in order to meet deadlines, ie if the feature will take 1 week to implement but you only have 3 days to finish, that feature will be cut due to creep.

Oh and I figured out what I'm going to do with this game! So I originally called it a beat-em-up/fighter, but I think I'm going to change it up a little and make it into an interactive story/fighting game and save the beat-em-up version for a possible sequel with multiplayer. But for now, here's my little check list for development!

  • Fully implement main character animations
  • Get melee system to work properly
  • Implement health system
  • Create and add enemy sprite and animations
  • Create and add Lady animations (sprite done)
  • Create speech cards for in-game dialog (story WIP)
  • Get someone to make me some old-timey music to rock out to while punching faces
  • Test level out (Note: Must be fun! If not, start over.)
  • Share with world!
As you can tell, I'm not that organized, but I get stuff done!
Check back in a couple days and I'll probably have more of the game to show you!

Until next time,
-Dave
Who knew making a game all by myself would be so much fun? Well, fun for me...

Tuesday, February 5, 2013

World of Wander - Kickstarter


Hi there my tens of readers! 

I'm back again to talk about a game/project on Kickstarter that has caught my eye, and this one is called Worlds of Wander!

Now, Worlds of Wander is a game making game (?) that lets you create and play 2D platform games in an intuitive way on all major platforms (tablets, Windows, Mac, and ubuntu) so you can create and play where ever you want! You can also share your creations with the community and play other users games to boot!

The project is being created by Tom Hall's Pieces of Fun based out of San Francisco, CA.

You might be asking yourself who this Tom Hall guy is, and that's okay. I mean, he's only been a successful part of the game industry for 21 years with such games under his belt as the Commander Keen series, Wolfenstein 3D, Spear of Destiny, DOOM, Rise of the Triad and Anachronox, and even more titles that brings his total to nearly 50(!) games! So yeah, he knows a lil somethin somethin about making games.

I grew up playing Tom Hall's games and I'm not blowing smoke here, but those games and the beautiful experiences I had with them are some of the key inspirations for me wanting to get into game development. Included with Worlds of Wander is Tom's spiritual successor to Commander Keen - Secret Spaceship Club!

So yeah, if you want to make some fun games and play fun games, give it a look see and consider giving Worlds of Wander a hand in getting this bad boy funded!

On a side note, if MMOs and Pirates are more your style, check out one of Tom's other projects, then check out Pirate 101

Until next time,
-Dave

Monday, February 4, 2013

Fisticuff Gentleman - Teaser

Hey there!

So I've been relatively absent from my blog for a bit and as some of you may not know, I love to make video games. And for the last couple of weeks (maybe even months), I've been working on prototypes and little things that make me giggle like an idiot. These things take time to build, ya' know.

One project that I'm lovin' that I literally just started working on was inspired by a little joke in a conversation I was having with a buddy of mine. I call it "Fisticuff Gentleman"!
watermarks aren't part of final design
pretty damn dapper though, right?
"Fisticuff Gentleman" is an old-school beat-em-up/fighting game where your play this dapper chap (see above) and you must protect a young woman's honor by hurling eloquent insults and bone-crushing fists into the faces of your opponents!

I'm making "Fisticuff Gentleman" in the Construct 2 engine since it's a great tool for non-programmers and programmers alike!

I'll be releasing the first level as a stand-alone executable as soon as it's done and if enough people like it, I'll keep going and eventually release it on Android devices and as a complete stand-alone for PC.

I'll update again later this week with a screen-shot of the gentleman in action!

Until next time,
-Dave
If you want me to work on a game with you, let me know in the comments!